DoG
2005.11.02, 07:00 PM
I am working on a semi-realtime strategy game, but I have run into a little difficulty with where to draw the limits in gameplay. There are just damn too many possibilities. My basic concept runs as "something along the lines of Civilization/The Settlers", where you start out small in long past times and through research etc arrive in a modern technological world to do stuff.
One of my ideas was that akin to Civilization, you start out as a tribe and the whole thing goes into managing a country and political relations.
The other was that you start a business in the stone age, and engage in all kinds of unfair business strategies and political manipulation over the course of history.
And then it'd be possible to combine the two approaches. One of the things I particularly disklike about Civ is that warfare is the dominant thing in gameplay, all the effort ultimately goes into having better weapons than your opponents and nuking the hell out of them. That is something i'd like to avoid.
Or, if there would be many people liking to nuke each other, I could imagine a nice warfare game, though that would not have the aspects of long-term technological and economical/political evolution. Just burning oil rigs and stuff :)
So, please let me know what of the above babbling makes sense, and what you'd suggest.
One of my ideas was that akin to Civilization, you start out as a tribe and the whole thing goes into managing a country and political relations.
The other was that you start a business in the stone age, and engage in all kinds of unfair business strategies and political manipulation over the course of history.
And then it'd be possible to combine the two approaches. One of the things I particularly disklike about Civ is that warfare is the dominant thing in gameplay, all the effort ultimately goes into having better weapons than your opponents and nuking the hell out of them. That is something i'd like to avoid.
Or, if there would be many people liking to nuke each other, I could imagine a nice warfare game, though that would not have the aspects of long-term technological and economical/political evolution. Just burning oil rigs and stuff :)
So, please let me know what of the above babbling makes sense, and what you'd suggest.