View Full Version : Feedback on OMG Cup 2005 itself
MattDiamond
2006.01.22, 11:15 PM
Perhaps now is a good time to jot down some thoughts about the contest itself.
I am mindful of the fact that this was a volunteer effort. I feel very positively about the contest, and not just because I was a finalist. I do have some constructive comments below, but I'm pretty sure they won't be considered very controversial.
Overall: went very smoothly. Limiting the number of sponsors was a great way to regain control of the contest, I felt.
Prizes: Freeverse was a great sponsor, very apropos, and the promise of possibly publishing the overall winner was a great motivator. Pure Static was also a good choice, again very relevant.
Voting/Judging: Went smoothly compared to some previous years! I found the fact that sometimes it asked for pwd and sometimes not was alarming. The first time it happened I thought my previous 20+ votes must not have taken! I soon found the answer in our forums though.
I think the two-phase contest, public voting followed by judging, solved a lot of problems we've had in the past. If there are too many games it overwhelms the judges. Whereas public voting alone can lead to strange results. I'm sure there will be plenty of debate on the merits of this system, but we should acknowledge that it is a difficult problem and that Carlos is really doing his best to solve issues from previous years.
Contest page: Here's are my first substantial suggestions.
a) The contest should not be at a generic URL like iDevGames/contest. This URL will almost certainly be invalid in future, and then all our webpages, games, readme's and versiontracker entries will point to the wrong URL or nothing.
b) The OMG home page should not have been the rules. It should have been some kind of up-to-date news page, with links to the rules, calendar, downloads, and voting. Everything important, including downloads and announcement of winners are kind of buried.
Schedule: this worked well, I think. Plenty of time to play and vote in round one. Giving the finalists time to add polish before round two was especially helpful to me.
MacWorld/publicity: Having the sponsor announce the results at MacWorld looked great on paper. But I don't think it worked out well in practice. It's probably fixable though.
I think that announcing late on Friday was a bit of a fizzle. Aside from general MacWorld fatigue, booths start packing up on Friday, and people start heading home (this includes reporters.) In some cases the OMG announcement had to belatedly be covered the following week (I'm thinking specifically of IMG's podcast and iGameRadio.)
Also, if the results were known by Freeverse a little earlier perhaps they could have invited the grand prize winner out to MacWorld?
(Were the OMG finalists (or any other entries) on display anywhere at MacWorld? I never heard whether they were or not.)
There may also be an issue of potential judges being busy in the weeks leading up to MacWorld. Carlos is a better judge of that than I, but I got the impression that he had to scramble to fill out the judges ranks. (You can't really tell by looking at the final list of judges though.)
Having said all that, I think the MacWorld tie-in can be made to work with some tweaking of the timeline.
= = =
To sum up, as both a contestant and a voter it seemed to me that it went very smoothly. I hope my comments above are helpful for future contests.
Thank you, thank you, thank you to Carlos and to everyone who had a hand in organizing OMG 2005.
I must point out that it's ironic that I was a finalist, given that earlier I was one of the people leading the charge to get Carlos to restore all old website content BEFORE starting another contest! So clearly my suggestions should always be taken with a grain of salt, including the ones above. :)
funkboy
2006.01.23, 01:00 PM
I like your suggestions and praise for the contest. I agree it went quite smoothly, and that the main page for the OMG Cup should not have included the rules. While developers are creating their entries, the home page should probably have a calendar / countdown. Once all games have been submitted, a prominent link to the downloads should be the page's reason for being. I had trouble on multiple occasions trying to find the link at which to download games - if I did, then certainly many other people did.
Inviting the grand prize winner to Freeverse's booth, if Freeverse would be up for that, would have been great. A nice photo op at least. Announcing the winner at the beginning of MacWorld would be the best, if possible. Those first few MacWorld news items, I think, garner a lot of interest. When did all the judges turn in their reviews? If it was well before the conference, I think moving the announcement up to the day of the keynote or even one day before would be good.
BeyondCloister
2006.01.24, 02:04 PM
Inviting the grand prize winner to Freeverse's booth, if Freeverse would be up for that, would have been great. A nice photo op at least.
A nice idea but very costly if someone from outside the US was to win it.
MattDiamond
2006.01.24, 04:30 PM
To clarify, I'm not saying that Freeverse would have to pay for it, just that they would give fair warning to the winner and have a spare exhibits pass on standby. Or maybe they should simply invite all the finalists? Basically it just gives the finalists/winners a chance to promote themselves and their games, shake hands with the sponsor, and maybe stand by a Mac running their game for a day.
I don't see many people spending the time or money to go, though I personally would have been happy to go IF I'd won. On the other hand if I'd gone and then come in last place I might have been pissed. Whereas I can see that it would ruin some of the suspense for all the finalists if the winner was told ahead of time that they'd won.
So that particular suggestion may be unworkable. Just thought I'd toss it out along with my other comments.
igame3d
2006.01.24, 05:56 PM
I agree with Matt on all his points. This was the first contest since UDG 2001 (or was it '02?) that I wanted to enter, a publishing deal is $exy.
The Macworld announcement should not be a last minute thing, judging should be done a month or two ahead of time, winners notified, then set up who will represent the contest, OMG, and iDevGames at the show. The general public is not going to jump up and down about the contest and its winners, so withholding this information from the teeming masses makes no difference.
The Macworld announcement is really all about riding the media buzz bandwagon and milking that cow for what its worth.
I think the Mac developer show is more important to this community than Macworld anyway. How many people here really give a rats ass about Epson's latest line of printers and Microsoft's next version of Orifice? Thats the kind of stuff that happens at Macworld. We dev, the dev show caters to us.
Other shows to consider, E3 and GDC, two major trade shows for the games industry and the Mac dev community does not represent at all.
I agree Friday (or last day depending on show schedule) is the WORSTE day to do anything aside from last minute schmoozing at MacWorld, that goes for any trade show. Make announcements right after lunch the first day, give the reporters and public the time to read about it and then follow up on it.
kelvin
2006.01.24, 07:20 PM
...GDC, two major trade shows for the games industry and the Mac dev community does not represent at all.
Actually, I know for a fact that Apple WWDR attends the GDC. They just don't have an official presense because they don't get funding to be there. When I went to the GDC I saw many game devs around that I met at Apple developer events.
Zwilnik
2006.01.24, 07:28 PM
Apple also attends E3. They have the world's best hidden and tiniest office room there, although it's more for meetings with devs than to show stuff off to the general show goers.
You'll usually find quite a few Mac Devs at both events though.
MattDiamond
2006.01.25, 12:06 AM
The Macworld announcement is really all about riding the media buzz bandwagon and milking that cow for what its worth.
I think the Mac developer show is more important to this community than Macworld anyway.
Hey, very interesting point there. I hadn't thought of WWDC.
WWDC is probably a better show to attend for us as developers, to make industry contacts, attract other developers to our site, and learn stuff. But I think MacWorld is a good fit for announcing the winner and getting attention from the kinds of people who might buy our games, if we publicize well. (We had a demo Mac with uDG entries on it a few years back, got a fair amount of attention as I recall.) Pros and cons either way.
Malarkey
2006.01.25, 03:01 AM
Apple also attends E3. They have the world's best hidden and tiniest office room there, although it's more for meetings with devs than to show stuff off to the general show goers.
You'll usually find quite a few Mac Devs at both events though.
I'll be at E3 this year. ;)
Zwilnik
2006.01.25, 06:57 AM
I'll be at E3 this year. ;)
Hopefully so will Adam and I.
Carlos Camacho
2006.02.13, 08:38 PM
If you want to see what the OMG cup looks like, visit this link:
http://dev.freeverse.com:16080/monkeyblog/
Leisure Suit Lurie
2006.02.14, 08:10 AM
If you want to see what the OMG cup looks like, visit this link:
http://dev.freeverse.com:16080/monkeyblog/
That is a very pimped-out cup.
Taxxodium
2006.02.14, 08:21 AM
Nice cup, but how about the free games we were promised? It's almost 2 months since the OMG cup...
unknown
2006.02.14, 09:38 AM
We all got an email about it, I saw your email address in the CC list as well.
Something about people outside the us, problems with p&p but he was asking for a mailing address.
Taxxodium
2006.02.14, 09:43 AM
We all got an email about it, I saw your email address in the CC list as well.
I didn't receive anything :\
Malarkey
2006.02.14, 12:38 PM
Time to check your spam filters. :)
Taxxodium
2006.02.14, 01:27 PM
Time to check your spam filters. :)
Not if they sent it to the wrong address. For some reason they forgot the dash in my email address. Oh well...
Leisure Suit Lurie
2006.02.14, 06:51 PM
My main gripe with OMG was having to get a new password for every game I voted on. That probably discouraged a lot of people from voting much/at all.
igame3d
2006.02.14, 06:56 PM
I don't remember having to do that, since I voted for all the games I played at once instead of returning to the site several times.
Carlos Camacho
2006.02.15, 12:31 AM
My main gripe with OMG was having to get a new password for every game I voted on. That probably discouraged a lot of people from voting much/at all.
I turned that off for everyone but you ;) Actually, it should have been off after the first few days.
Leisure Suit Lurie
2006.02.17, 09:25 AM
Carlos eats souls.
Anywho, on the bright side, I got my OMG pack 2 days after replying to the email. Great job, Freeverse.
Too bad I already own Kill Monty, but it gives me 4 others to play with.
BeyondCloister
2006.02.17, 02:55 PM
Anywho, on the bright side, I got my OMG pack 2 days after replying to the email. Great job, Freeverse.
It will be interesting to see how long it takes to make it over here to the UK and beyond to others even further away.
Leisure Suit Lurie
2006.02.18, 01:52 AM
It will be interesting to see how long it takes to make it over here to the UK and beyond to others even further away.
Yeah. Too bad its not available as an (albeit huge) electronic download.
BeyondCloister
2006.02.18, 04:36 AM
Yeah. Too bad its not available as an (albeit huge) electronic download.
I prefer to have a physical item rather than just a download that may get lost in a drive crash or whatever. I'm in no rush to get the games so I'm willing to wait and get a nice surprise when they suddenly appear in two months time (the delay caused by shipping of course).
BeyondCloister
2006.02.18, 05:29 AM
My games from Freeverse just arrived! I'm very impressed that they arrived so quickly. All I need now is to buy an iSight to play some of them ;)
Taxxodium
2006.02.18, 05:39 AM
All I need now is to buy an iSight to play some of them ;)
Do they not work with a normal firewire/usb cam?
If it has arrived in Scotland, it shouldn't take so long before it arrives in Belgium, maybe monday ;)
BeyondCloister
2006.02.18, 05:44 AM
The games will work with a Firewire camera, but I have no way of attaching it to the top of the screen in the way an iSight would. I suspect having the camera off to the side would make it very confusing to play the games.
Zwilnik
2006.02.18, 08:47 AM
Actually, with ToySight Gold we made about half the games playable without a camera too (just in case you're on a flight with your iBook and need to play something without scaring the c**p out of the other passengers).
Doesn't burn as many calories though ;)
BeyondCloister
2006.02.18, 08:55 AM
Doesn't burn as many calories though ;)
Hold on - there is no mention of calories being burnt on the box or in the instructions. If these days food has to have warnings left right and centre then should not things with hidden exercise? Do I feel one of those American Class Action things coming on? ;)
Zwilnik
2006.02.18, 10:21 AM
Hold on - there is no mention of calories being burnt on the box or in the instructions. If these days food has to have warnings left right and centre then should not things with hidden exercise? Do I feel one of those American Class Action things coming on? ;)
"Nobody told me it would make me fit!"
EvolPenguin
2006.02.18, 12:15 PM
I still haven't got mine and I ordered right after I got the e-mail. Hrm... oh well, like Andrew said, it'll be a happy surprise :D.
Alex
Leisure Suit Lurie
2006.02.18, 12:30 PM
I prefer to have a physical item rather than just a download that may get lost in a drive crash or whatever.
Why is that an issue? You do regular backups, right? ;)
Malarkey
2006.02.18, 12:45 PM
"Nobody told me it would make me fit!"
I'd laugh if only I couldn't see that happening here in the U.S. :) Plus I just got my copy in the mail yesterday. Woot.
BeyondCloister
2006.02.18, 12:51 PM
Why is that an issue? You do regular backups, right? ;)
No nice packaging on downloads only.
No printed documentation on downloads only.
It is the same reason why I prefer to buy a CD rather than download music.
I back up data regularly but not apps.
Taxxodium
2006.02.18, 12:57 PM
than download music.
You can download music ??? :blink: Wow, what an era we're living in.
(Yes, I'm sarcastic today)
PS: I haven't received my copy yet. Hopefully monday.
BeyondCloister
2006.02.20, 06:57 PM
I tried running Toy Sight Gold on my iBook G4 (10.4.5) tonight in preparation of taking it to work tomorrow when someone is taking in an iSight. Unfortunately it just locks up the entire computer and I have to reboot (cannot even ssh in).
Has anyone else who got the Toy Sight Gold prize had this problem?
AGhost
2006.02.20, 07:08 PM
Hmmm...
There are people across the ocean who have recieved theirs, yet I have not got mine yet in CANADA!
Hopefully Tomorrow.
AGhost
Zwilnik
2006.02.20, 09:46 PM
Andrew. Is it locking up on loading or later ? (we've had issues with the .sit file not unpacking properly with some versions of stuffit and causing missing files).
If you create a blank text file called debug.txt in the ToySight Gold folder it'll record whatever data the game can put out before it crashes.
BeyondCloister
2006.02.21, 03:53 AM
Andrew. Is it locking up on loading or later ? (we've had issues with the .sit file not unpacking properly with some versions of stuffit and causing missing files).
If you create a blank text file called debug.txt in the ToySight Gold folder it'll record whatever data the game can put out before it crashes.
Thanks for your quick response.
It was locking up on the loading. A complete lock up - could not move mouse or do anything. However I discovered this morning that there is a 1.1.2 update which resolved the issue. The games look fun and I look forward to trying them out at work today.
timac
2006.02.21, 04:48 AM
I just got my copy here in France. I haven't had the time to try to play yet :'(
So if I received it in France today, it should arrive soon in belgium !
Alexandre
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