FreeKQuency23
2006.05.25, 07:53 PM
Hi,
I need a way to deal with:
AUX_RGBImageRec *pBitmap = NULL;
tImageTGA *pImage = NULL;
and
pImage = LoadTGA(strFileName);
pBitmap = auxDIBImageLoad(strFileName);
which are datatypes and functions located in the glaux.h library in windows.
I know people have asked this question before. I found a post with a response from One Sad Cookie: http://www.idevgames.com/forum/showthread.php?t=2437
Unfortunatly the link he references in the post is broken.
Can someone either point me to some working code or help me understand what I need to do to port the glaux.h to the mac?
Im not actually sure what these functions do to load an image. What would I need to do to create functions and datatypes that support this functionality on the mac?
thx
I need a way to deal with:
AUX_RGBImageRec *pBitmap = NULL;
tImageTGA *pImage = NULL;
and
pImage = LoadTGA(strFileName);
pBitmap = auxDIBImageLoad(strFileName);
which are datatypes and functions located in the glaux.h library in windows.
I know people have asked this question before. I found a post with a response from One Sad Cookie: http://www.idevgames.com/forum/showthread.php?t=2437
Unfortunatly the link he references in the post is broken.
Can someone either point me to some working code or help me understand what I need to do to port the glaux.h to the mac?
Im not actually sure what these functions do to load an image. What would I need to do to create functions and datatypes that support this functionality on the mac?
thx