quarus
2006.05.27, 05:32 AM
Hi everyone !
I'm currently developing a small OpenGL/SDL Game, which uses FTGL for Font Rendering. It works fine so far, however there's a problem: Whenever i draw a few FTGL Texture Fonts, the framerate drops from >100 FPS down to 10 FPS! It's not as bad, when i use FTGL Bitmap Fonts, but the Framerate stills gets pulled down to 50 FPS. So i was wondering: Is FTGL really that slow ? Or is my craptastic iBook G4 933 MHZ with an ATI Mobility Radeon 9200 Card (32 MB VRAM) to blame ?
Thanks for any hints..
I'm currently developing a small OpenGL/SDL Game, which uses FTGL for Font Rendering. It works fine so far, however there's a problem: Whenever i draw a few FTGL Texture Fonts, the framerate drops from >100 FPS down to 10 FPS! It's not as bad, when i use FTGL Bitmap Fonts, but the Framerate stills gets pulled down to 50 FPS. So i was wondering: Is FTGL really that slow ? Or is my craptastic iBook G4 933 MHZ with an ATI Mobility Radeon 9200 Card (32 MB VRAM) to blame ?
Thanks for any hints..