View Full Version : C[Slice] - Name to come soon
slooksterpsv
2006.06.10, 05:12 AM
Right now I'm designing an RPG using C++ and SDL API. Here's a demo of what I have so far, the graphics aren't great, they're just place holders for the maps. It runs well on my iBook G4 1.33GHz, 1GB RAM, 40GB HDD, OS X 10.4.6 Machine. Although, I did create and compile it on this computer. If you have a lower system and it runs well, please let me know:
Here's the link to download it - it does REQUIRE SDL 1.2.10:
Game Demo 0.2.0b - http://rapidshare.de/files/22678474/CSlice-0.2b-Universal.zip.html
SDL 1.2.10 - http://www.libsdl.org/release/SDL-1.2.10.dmg
I'll post screenshots of it later. What do you think?
Duane
2006.06.10, 12:50 PM
just before downloading it, I would package the SDL.framework in the bundle, so that users don't have to install it if they want to play.
What you do, is drag the framework, from wherever it is, into xcode, if you haven't done that already. then right click the target, and add copy files something or rather. drag the menu that says resources down to frameworks, and then drag the sdl framework to the folder under the target. Build and go!
slooksterpsv
2006.06.10, 02:13 PM
Oops setting it up.
EDIT2: Is this right? http://img109.imageshack.us/img109/7840/picture51fj.png (http://imageshack.us)
Greywhind
2006.06.10, 06:46 PM
Isn't SDL required to be dynamically linked into proprietary software, not bundled? Or does copying it in not violate that term? (http://www.libsdl.org/license.php)
akb825
2006.06.10, 07:37 PM
If it's in a framework, it is dynamically linked. The key thing is it isn't statically linked or embedded in the source code. Since it is a separate entity from the executable, it's fine.
And yes, that looks fine for bundling it.
hams_
2006.06.10, 11:09 PM
ran fine on my new Macbook (2Ghz - 2GB)
would be nice if you could move at an angle.
slooksterpsv
2006.06.11, 02:03 AM
I'll post the source if you guys wanna help fix a few flaws and all that.
slooksterpsv
2006.06.13, 06:39 PM
http://www.filefactory.com/?472582
Updated to version 0.2.5b See readme.rtf for updates. Only for Mac OS X - PPC or Intel (Universal Binary); Win32 version has not been compiled yet
slooksterpsv
2006.06.22, 03:21 AM
I regret to inform you guys that C[Slice] -- newly known as Lucent Sword -- is going to be closed. I'm turning over the source so you guys can make better games, there's too much work involved. I'm warning you this though, here are the requirements:
SDL
SDL_image
SDL_mixer
XCode 2.3+
Here's the link, good luck: http://www.filefactory.com/?fd0a25
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