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WhatMeWorry
2006.06.14, 06:15 PM
Ok, I've been a good boy and tried to keep my language/APIs etc as open standard as possible. At least in theory.

If I was too buy a Intel Mac, and installed Windows, what would I need/use to get a windows application? Leaving out Linux, would my only choice be Microsoft's
Visual C++? Don't suppose that's bundled with XP :)


Also, anybody have a feel for how much tweaking I'd need to do?

thanks,
kyle

OneSadCookie
2006.06.14, 06:19 PM
Microsoft has a free "Visual Studio Express" or something these days. There's also Dev-C++ and various other completely free choices built on MinGW.

How much source code tweaking you'd need to do depends entirely on how you've written your program, what APIs you're using, and what environment you choose to develop in on the Windows side.

kordova
2006.06.29, 03:14 PM
I am working on a MacBook Pro developing a 3D application with SDL, GLFW, OpenGL and RakNet. I am triple booting an compiling in Visual Studio 2003/2005 (VC++ 2005 express is free http://msdn.microsoft.com/vstudio/express/. I had been using dev-cpp but my unfamiliarity with it led me back to VS.

I used makefiles in Linux and Mac but have switched to Xcode finally on my (first) Mac.

AnotherJake
2006.06.29, 03:48 PM
I installed VC++ Express on my Mini. I thought the whole process was a serious pain in the rear hooking up the platform SDK (especially for a non-Windows-geek), but it seems to be okay to work with once it's installed. Of course, I don't really use it much, but it's nice to have for poking around with Winderz-only code samples. And actually, that is the sole reason I even have Windows installed on my Mac anymore.

codemattic
2006.07.02, 10:42 AM
check out:
http://www.bloodshed.net/devcpp.html
for a DevC++ IDE