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View Full Version : shivering kittens 2.2-1 needs a quick test


sealfin
2006.06.21, 07:52 AM
Greetings, I'm just wondering if anybody out there would be willing to put an early alpha/playable of shivering kittens through its paces? (And also if anybody out there on 10.4.x could report whether the game runs?) This is the beginning of an overhaul of the game, although at the moment only the foundations for the game have been re-implemented, with a little polishing to allow for smoothly (sub-pixel) falling blocks/pieces, and left- and right- moving pieces, as well as smoothly rotating pieces.

Controls are the arrow keys, with the up arrow-key rotating the current piece clockwise.

Any bug reports or suggestions would be appreciated - thanks! :)

The game may be downloaded by clicking here. (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip)

Edit: forgot to mention that the game won't run on Intel Macs at the moment; this will be resolved as soon as I have an Intel Mac... :rolleyes:

Edit: disregard the above, apparently the game runs under Rosetta... :)

Zwilnik
2006.06.21, 09:40 AM
Seems to run ok (game area within a purple window area), That's on 10.4.6 on a G5 Dual 2Ghz, ATI X800 XT.

sealfin
2006.06.21, 10:34 AM
Thanks! :) (Yeah, the purple window was just to make it easier to see whether the playfield was working correctly; the playfield can be moved about within the purple window with the wasd keys.)

sealfin
2006.07.14, 09:29 AM
I'm just uploading a new version of the game, although there haven't been any major alterations to this playable since the last version; the game may now be paused and unpaused by pressing the escape key, and an early 'player status' panel is shown; if anybody out there would be willing to put the game through its paces? :)

Aside from the escape key to pause and unpause the game, a few new controls are that the space key will drop the current piece all the way to the bottom of the playfield, the 'x' key will rotate the piece clockwise, and the 'z' key will rotate the piece counter-clockwise.

Any bug reports or suggestions would be appreciated - thanks! :)

The game may be downloaded by clicking here (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip).

Here's a quick screenshot of the paused game...

http://blog.sealfin.com/_images/_projectScreenshots/_shivering-kittens/2.0-D17-B.png

igame3d
2006.07.14, 03:47 PM
Did you change anything for Intel macs?
It runs fine on imac dual core.

sealfin
2006.07.14, 03:57 PM
Thanks for the testing! :) That the games runs on a Core Duo is... surprising; I'd gained the impression from the literature that Rosetta wouldn't emulate any apps which bundled frameworks/dynamic libraries - obviously the wrong impression if it runs on your Core Duo...

OneSadCookie
2006.07.14, 11:22 PM
Rosetta will run anything that's purely PowerPC code. That pretty much means that only Java apps with PPC-only JNI libraries are out.

sealfin
2006.08.09, 06:02 AM
I've just uploaded the latest version of the game; this is probably the penultimate beta before the game is released, so most of the features of the game are now present; missing is the player status panel (the number of kittens rescued, the number of the level, et al), the ability to toggle the sound FX and music (not a problem as there currently isn't any music anyway) on and off, the ability to choose the starting level (well, you can, but all the levels are the same at the moment...), and the ability to advance to a new level during the game; oh, and you can't enter highscores. :wacko:

The controls to the game are unchanged from the previous posts. :)

Any bug reports or suggestions would be appreciated - thanks! :)

The game may be downloaded by clicking here. (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip)

Here's a quick screenshot of the game's title screen...

http://blog.sealfin.com/_images/_projectScreenshots/_shivering-kittens/D33-B.png

Achenar
2006.08.12, 12:06 AM
Wow, it looks great.

Now tell the dude making the music to stop being a lazy hobo











:sneaky:

ThemsAllTook
2006.08.13, 01:29 PM
A few things:

I have some difficulty reading the in-game text. A proportional font would probably help, and maybe less contrast between the letter outline color and the fill color.
The game doesn't pause when I switch to another application.
I'd really like a universal binary, because my MacBook Pro gets rather hot and noisy when 100+% of its CPU time is in use...
Is there help or a Read Me somewhere? I was left to figure out the game mechanics by trial and error.

Other than those things, looking pretty nice. :)

sealfin
2006.08.13, 05:10 PM
Thanks for trying the game! :)

Is there help or a Read Me somewhere? I was left to figure out the game mechanics by trial and error.
There will be in the final release :) There's a short "how to play" instruction page here (http://www.sealfin.com/shivering-kittens/how_to_play.html), but a few of the instructions on that page are/will be irrelevant to the final release of this version of the game...

I'd really like a universal binary, because my MacBook Pro gets rather hot and noisy when 100+% of its CPU time is in use...
Yeah, I'd like to be able to release a Universal Binary of the game, but that isn't going to happen until I'm able to get a new Mac... :(

The game doesn't pause when I switch to another application.
Yeah, this will hopefully be in the final release; I know it is possible, but at the moment I don't know what SDL event-types I should be polling for to detect the game losing focus/being minimised to the Dock... :(

OneSadCookie
2006.08.13, 06:56 PM
Yeah, I'd like to be able to release a Universal Binary of the game, but that isn't going to happen until I'm able to get a new Mac... :(

There are heaps of people here who can test a universal binary for you...

sealfin
2006.08.13, 07:02 PM
There are heaps of people here who can test a universal binary for you...

I don't doubt it, but I can't even compile a Universal Binary on my current Mac... :(

OneSadCookie
2006.08.13, 07:07 PM
Well, I'm sure there are plenty of people here who could help with that, too ^_^

sealfin
2006.08.21, 07:10 AM
I've just uploaded the latest - and hopefully last - beta of the game; unfortunately the Mac I use as a clean system for testing choose a couple of days ago as the perfect moment to have its motherboard fail, so I don't even know if the game runs on other 10.3 systems :cry: If anybody out there in 10.3- and 10.4-land could report whether the game runs? Thanks! :)

Any bug reports or suggestions are appreciated! :)

The game may be downloaded by clicking here. (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip)

Changes from the previous beta:


the game will now pause if you switch to another application, or minimise the game to the Dock;
fixed a bug in the height at which the pieces would be spawned;
the player status panel is now shown (shows the number of kittens rescued and the best combo of kittens rescued, the current level and number of kittens needing to be rescued before the level will advance, and your current rank in the list of highscores);
sound FX can now be toggled on and off (music still can't be toggled on and off, although that isn't a problem as I haven't integrated the music-playing class yet anyway...);
you can now choose the starting level of difficulty;
you can now advance through the levels during the game;
you can now enter highscores;


Now tell the dude making the music to stop being a lazy hobo
If you insist :) Anyway, this is - hopefully - the last beta, as all I have to do now is integrate the music-playing class; as soon as I receive the music for the game, that should be the work of ten minutes :) (Except for somehow building a Universal Binary...)

sealfin
2006.09.04, 07:50 PM
Can somebody for whom the game runs correctly on 10.4.x send me a screenshot of the game in windowed-mode? (with the "About This Mac" window open) Many thanks! :)

sealfin
2006.09.06, 07:36 AM
Anybody? (http://www.idevgames.com/forum/showpost.php?p=119793&postcount=16) :cry: ;)

unknown
2006.09.06, 09:44 AM
http://img145.imageshack.us/img145/2448/picture44mf2.png

10.4.7
533 MHz PowerPC G4
256 MB SDRAM

sealfin
2006.09.06, 10:42 AM
Thanks unknown! :)

Yeah, that's what I was afraid of, hardly what I could call working fine :cry: It appears my texture loading code breaks on any box with a fully updated QuickTime 7; I've already tried swapping in various older and newer versions of SDL_image into the game, but to no avail... :cry:

sealfin
2006.09.13, 02:56 PM
OKay, I've just uploaded what I hope is the final candidate of the game; I'd appreciate it if anybody on 10.4 could report whether the game runs? - and whether anybody on 10.3 or 10.4 could report whether they're still seeing the graphical glitches, as in the screenshot posted by unknown? (which I hope I've wiped out; fingers crossed...:sneaky:) Thanks! :)

Any bug reports or suggestions are appreciated! :)

Download the game by clicking here! (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip) :)

gatti
2006.09.14, 01:12 PM
The game seems to run great on my g5 iMac running 10.4.7 with QT 7.1.3. The only thing that the game is missing are instructions. What is the defining rule for frozen kittens being thawed out?

sealfin
2006.09.14, 02:34 PM
Thanks for the testing gatti, that's good to know! :)

The rule for frozen kittens being thawed out (or ice blocks being removed) is that they are part of a line which spans the playfield, and which contains only frozen kittens or ice blocks; the rule for thawed kittens being rescued is that at least five of them are touching (instructions will of course be included with the game when it is released :))

sealfin
2006.09.19, 12:17 PM
Just to mention that shivering kittens (http://shivering-kittens.sealfin.com/) 2.0 has just been released :)

PowerMacX
2006.09.19, 05:24 PM
I hope you plan on adding screenshots to that page. ;)

gatti
2006.09.19, 07:52 PM
As a matter of fact, the sides of the web page would be the perfect place.

sealfin
2006.10.23, 09:43 AM
I'm just readying an update to shivering kittens (just fixing a minor graphical glitch in fullscreen), and I'd appreciate it anybody running 10.4 or anybody running on Intel could download the beta of the game and report whether the games runs? :)

Thanks! :)

Download the beta of the game by clicking here! (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip) :D

unknown
2006.10.23, 10:15 AM
runs nicley on intel 10.4.8, looks very good too :D
going into fulscreen mode just makes my screen go black though, had to delete the prefs to play it.

sealfin
2006.10.23, 12:20 PM
Thanks for the testing unknown! :)
fulscreen mode just makes my screen go black though
Now that's not what I wanted or expected to hear :( I remember you tested an earlier version of the game; did that version also screw up in fullscreen?

unknown
2006.10.23, 02:03 PM
I remember you tested an earlier version of the game; did that version also screw up in fullscreen?
I dont remember, but this is the first time ive tried the game on this computer.. so yeah.. if you want to make changes/test programs and stuff im happy to tell you what works.

ThemsAllTook
2006.10.23, 02:09 PM
Fullscreen works on this G5, running 10.4.8, with a GeForce 5200 FX. I'll try it on my MacBook Pro when I get home.

sealfin
2006.10.25, 07:15 AM
Thanks for the testing ThemsAllTook! :)

unknown, if it is convenient, could you download the current version (http://www.sealfin.com/_downloads/shivering-kittens-demo.dmg) of the game and post whether it runs in fullscreen on the Intel/10.4.8 machine the latest version of the game screwed up on? If it runs, I'm pretty sure I know my mistake... Thanks! :)

unknown
2006.10.25, 09:21 AM
yeah you fixed it, and its looking really nice (and very professional).

*goes off and plays it for a while*

sealfin
2006.10.25, 11:47 AM
Thanks for the testing unknown! :)

In the next version of the game I think I'll have to imitate the OS, and have a timed-dialog which resets the resolution, etc. of the screen if the user doesn't click a button after making changes to the resolution, etc.

unknown
2006.10.25, 01:59 PM
you dont really need a time dialog as long as I can CMD-Q out.

sealfin
2006.10.25, 02:13 PM
Yes, you can quit, but the preferences will still be saved and, as you discovered, you'll have to bin the preferences file before you can play again; it is easy enough to rectify, but an ideal situation it is not...

sealfin
2006.11.27, 06:19 AM
I'm just readying another update to shivering kittens - fixing the bug where rotating pieces or moving pieces horizontally would allow you to temporarily stop the piece from falling - and I'd appreciate it anybody running 10.4 or anybody running on Intel could download the beta of the game and report whether the games runs? :)

Thank you! :D

Download the beta of the game by clicking here! (http://www.sealfin.com/beta_downloads/shivering-kittens-2.2-1.zip) :)

Malarkey
2006.11.27, 12:18 PM
Yup. Game runs on 10.4.8.

sealfin
2006.11.27, 01:02 PM
Thanks Malarkey! :D