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View Full Version : InvalWindowRect() is killing me!!


loki74
2006.06.29, 07:20 PM
Okay, so I'm a pretty fresh newb when it comes to Xcode (moving over from VB on PC and RB on Mac) so forgive me if the answer to this is easy... but I can't think of what could be causing this!

Basically, I need to refresh my window so that my OpenGL updates will show.

I've read that the way to do this is with the InvalWindowRect() function. So I do this:


int main(int argc, char* argv[])
{
IBNibRef nibRef;

EventTypeSpec eventType;
EventHandlerUPP handlerUPP;

OSStatus err;

err = CreateNibReference(CFSTR("main"), &nibRef);
require_noerr( err, CantGetNibRef );

err = SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
require_noerr( err, CantSetMenuBar );

err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window);
require_noerr( err, CantCreateWindow );

DisposeNibReference(nibRef);

eventType.eventClass = kEventClassWindow;
eventType.eventKind = kEventWindowResizeCompleted;
handlerUPP = NewEventHandlerUPP(mainWindow_Resized);
InstallWindowEventHandler (window, handlerUPP, 1, &eventType, NULL, NULL);
DisposeEventHandlerUPP (handlerUPP);


ShowWindow(window);


initGL(window);
resizeGL ();
DrawGLScene();


GetWindowPortBounds (window, &windowBounds);
InvalWindowRect (window, &windowBounds);




RunApplicationEventLoop();



CantCreateWindow:
CantSetMenuBar:
CantGetNibRef:
return err;
}

OneSadCookie
2006.06.29, 07:23 PM
You definitely don't want InvalWindowRect.

Take a look here for basic AGL setup code:

http://onesadcookie.com/CreatingMacGames/CreatingMacGames.xhtml

loki74
2006.06.29, 07:29 PM
nm, dp


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