stardark
2006.07.04, 02:00 AM
Howdy folks.. this is probably a silly question but its got me stumped..
I am new to Carbon/OpenGL/XCode, but know C/C++ pretty well (at least - I hope I do, Im employed as a C programmer)
I am following the NeHe tutorials, using the base Carbon Application as a template (thats been mostly hacked out).
I have both OpenGL and GLUT included in the Frameworks and Libraries section of XCode.
I managed to get a window to display, that went fine. When I went to draw things (triangles and quads), I get the following linking error (with ZeroLink turned on the error occurs at runtime rather than link time)
Undefined symbols: _glvertex3f
I'm sure its just something silly I have missed.. anyone have any advice?
I am new to Carbon/OpenGL/XCode, but know C/C++ pretty well (at least - I hope I do, Im employed as a C programmer)
I am following the NeHe tutorials, using the base Carbon Application as a template (thats been mostly hacked out).
I have both OpenGL and GLUT included in the Frameworks and Libraries section of XCode.
I managed to get a window to display, that went fine. When I went to draw things (triangles and quads), I get the following linking error (with ZeroLink turned on the error occurs at runtime rather than link time)
Undefined symbols: _glvertex3f
I'm sure its just something silly I have missed.. anyone have any advice?