aileron
2006.07.17, 05:29 PM
I'm trying to set up an xcode project to use with glfw and I'm having some problems...
The library itself compiled without a problem from the command line, as did all of the samples.
I created an empty project in xcode, added a carbon build target, then added the frameworks needed as well as the libglfw.a. I copied one of the samples over and everything still compiles fine... but the program won't run. After some error checking, it looks like glfwinit is failing. I'm a tad baffled here, as all the samples that were compiled when I built the library run just fine.
Is there something I'm missing in the xcode project set up?
The library itself compiled without a problem from the command line, as did all of the samples.
I created an empty project in xcode, added a carbon build target, then added the frameworks needed as well as the libglfw.a. I copied one of the samples over and everything still compiles fine... but the program won't run. After some error checking, it looks like glfwinit is failing. I'm a tad baffled here, as all the samples that were compiled when I built the library run just fine.
Is there something I'm missing in the xcode project set up?