BliTz
2006.07.28, 01:01 AM
Hey!
This is my first post here. I'm a computer science student and would like to get started on how to develop games. I have always been interested in that, but I can't basically draw so I was always hesitating in making the big jump. A friend of mine told me, because I'm really good at calculus (3d, vectorial) that I should be thinking about that. But again, I can't draw; my imagination is bad :-( But I would love to develop a game and apply my 3d maths skills :D
So, here are my skills: I can code in C and Java (I did a tic-tac-toe game and a little command-line videostore program where you rent movies, search for titles...) and understand the fundamentals of C++ and Objective-C. I was wondering, from a game developer point of view, which of Carbon or Cocoa is the best to learn? I think, correct me if I'm wrong, but Carbon can be used with C++, and Cocoa with Objective-C.
I would also like to know how I can get started. In order to build a graphical game, I'll have to learn OpenGL I guess. Which of Carbon or Cocoa offers the best support? I'm a poor student so I don't have a lot of money to spend. I quickly browsed the NeHe tutorials and I can't figure out what goes wrong at lesson 1 :S So I'm a bit lost :( I would like to know where I should be spending my time: Cocoa, Carbon, OpenGL? And how, what kind of project should I be trying to do?
Thanks!!
This is my first post here. I'm a computer science student and would like to get started on how to develop games. I have always been interested in that, but I can't basically draw so I was always hesitating in making the big jump. A friend of mine told me, because I'm really good at calculus (3d, vectorial) that I should be thinking about that. But again, I can't draw; my imagination is bad :-( But I would love to develop a game and apply my 3d maths skills :D
So, here are my skills: I can code in C and Java (I did a tic-tac-toe game and a little command-line videostore program where you rent movies, search for titles...) and understand the fundamentals of C++ and Objective-C. I was wondering, from a game developer point of view, which of Carbon or Cocoa is the best to learn? I think, correct me if I'm wrong, but Carbon can be used with C++, and Cocoa with Objective-C.
I would also like to know how I can get started. In order to build a graphical game, I'll have to learn OpenGL I guess. Which of Carbon or Cocoa offers the best support? I'm a poor student so I don't have a lot of money to spend. I quickly browsed the NeHe tutorials and I can't figure out what goes wrong at lesson 1 :S So I'm a bit lost :( I would like to know where I should be spending my time: Cocoa, Carbon, OpenGL? And how, what kind of project should I be trying to do?
Thanks!!