DesertPenguin
2006.07.31, 11:38 PM
While googling I have noticed several comments indicating that the NSOpenGLView does not support double-buffering and that initWithFrame is not called.
After reviewing and debugging some of Apples samples though, it appears that subclasses of NSOpenGLView do support buffering and intiWithFrame.
I am starting a new cocoa-based opengl app, and wanted to verify this before going down the wrong path.
I also found OneSadCookie's GameShell. I was planning to look deeper into it. Has anybody used for any of their projects?
Thanks for any feedback.....
:blink:
After reviewing and debugging some of Apples samples though, it appears that subclasses of NSOpenGLView do support buffering and intiWithFrame.
I am starting a new cocoa-based opengl app, and wanted to verify this before going down the wrong path.
I also found OneSadCookie's GameShell. I was planning to look deeper into it. Has anybody used for any of their projects?
Thanks for any feedback.....
:blink: