chuck
2006.09.10, 09:19 PM
Hi,
i'm working on a small project in which i want to include the ability to play MOD files.
Despite it is far away from beeing releasable, i have some questions:
ATM I'm using libmikmod to play the modfiles, which is released under the lgpl.
I included the library as a framework in my project, and it gets copied in the frameworks folder of my app.
When finished i want to release it as a free game, or free and the option to donate (but i doubt anyone would, cause it's my first game project besides pong ;)),
but i don't want to distribute the source or make it gpl (maybe i change my mind...).
The question is: do i violate the lgpl by using a framework?
I've read, that it's ok with .dll or .a files, but i want to be sure...:blink:
Edit: realized this is my first post here, didn't notice cause i'm an 'active reader' ;)
So hi@all ;)
I'm a hobby programmer from germany. I just finished school and i think i have too much freetime till i can go to college ;)
i'm working on a small project in which i want to include the ability to play MOD files.
Despite it is far away from beeing releasable, i have some questions:
ATM I'm using libmikmod to play the modfiles, which is released under the lgpl.
I included the library as a framework in my project, and it gets copied in the frameworks folder of my app.
When finished i want to release it as a free game, or free and the option to donate (but i doubt anyone would, cause it's my first game project besides pong ;)),
but i don't want to distribute the source or make it gpl (maybe i change my mind...).
The question is: do i violate the lgpl by using a framework?
I've read, that it's ok with .dll or .a files, but i want to be sure...:blink:
Edit: realized this is my first post here, didn't notice cause i'm an 'active reader' ;)
So hi@all ;)
I'm a hobby programmer from germany. I just finished school and i think i have too much freetime till i can go to college ;)