savage
2006.11.14, 12:33 PM
Just thought some of you may ( or may not ) be interested to know about efforts in porting some Win32/Linux Pascal based games over to MacOS X.
1. There is the obligatory Arkanoid clone
http://www.savagesoftware.com.au/download/Brat-MacOSX.png
2. Guns - Reloaded ( http://www.gunsreloaded.com )
http://upload4.postimage.org/1491201/gunsmac.jpg (http://upload4.postimage.org/1491201/photo_hosting.html)
3. SoAoS ( soaos.sf.net )
http://upload4.postimage.org/1582468/JEDI_MACOSX.jpg (http://upload4.postimage.org/1582468/photo_hosting.html)
( Still a lot of work to be done here )
All are Pascal/Delphi applications that use JEDI-SDL, some cross-platform pascal bindings for SDL and the other libraries like SDL_image, mixer, ttf, net. So far all that was required once the FreePascal compiler and X Code were set up correctly, was to compile the games. The same code base compiles and works across Win32, Linux and now MacOS X. FreePascal also compiles for the Game Boy Advanced, so you may see some of these games on there to.
1. There is the obligatory Arkanoid clone
http://www.savagesoftware.com.au/download/Brat-MacOSX.png
2. Guns - Reloaded ( http://www.gunsreloaded.com )
http://upload4.postimage.org/1491201/gunsmac.jpg (http://upload4.postimage.org/1491201/photo_hosting.html)
3. SoAoS ( soaos.sf.net )
http://upload4.postimage.org/1582468/JEDI_MACOSX.jpg (http://upload4.postimage.org/1582468/photo_hosting.html)
( Still a lot of work to be done here )
All are Pascal/Delphi applications that use JEDI-SDL, some cross-platform pascal bindings for SDL and the other libraries like SDL_image, mixer, ttf, net. So far all that was required once the FreePascal compiler and X Code were set up correctly, was to compile the games. The same code base compiles and works across Win32, Linux and now MacOS X. FreePascal also compiles for the Game Boy Advanced, so you may see some of these games on there to.