diordna
2006.11.19, 04:34 PM
I'm looking for something new to explore, because I'm getting sick of BlitzMax. It's fast and convenient, but I'm starting to get a deep inexplicable urge to use curly braces instead of 'if/end if'. That's the main reason I'm experimenting with Processing.
I'm currently reading a book on C++ so I can understand what the hell a lot of you people are talking about. I also want to go through the Red Book and/or NeHe and pick up OpenGL, which I've put off for far too long. But where should I go after that? SDL? Cocoa? Cocoa always put me off because of its Mac-only-ness, and at the moment I really only care about game programming, so I don't need all of its OS interoperability. I'll also need to learn about a sound library or two.
I guess my main question is, what should I learn to prepare myself for writing games in C++? Or if that's a bad idea, what language should I look at, and where should I look?
I'm currently reading a book on C++ so I can understand what the hell a lot of you people are talking about. I also want to go through the Red Book and/or NeHe and pick up OpenGL, which I've put off for far too long. But where should I go after that? SDL? Cocoa? Cocoa always put me off because of its Mac-only-ness, and at the moment I really only care about game programming, so I don't need all of its OS interoperability. I'll also need to learn about a sound library or two.
I guess my main question is, what should I learn to prepare myself for writing games in C++? Or if that's a bad idea, what language should I look at, and where should I look?