PDA

View Full Version : ephlib WIP


DoG
2006.12.07, 08:39 PM
Well, my long-running project, now containing roughly 30k lines of C++ and 5k lines of scripting, is finally shaping up. There is now seemingly enough bits and pieces that they can be tied together to form something resembling gameplay.

So, I have a little something to toy around with:

http://dog4.dyndns.org:8080/wwwalt/ephHunterUB9.zip

It's mainly a test scenario for collision detection. I suggest a relatively beefy machine for maximum enjoyment, I am developing on a 1.67GHz G4, and the app isn't particularly tuned for performance, yet. You can shoot things, and fly against them, and that's about it, see the on-screen instructions for further reference. There's a tunnel through the large asteroid, by the way. Happy hunting :)

The project's home page is located here:

http://dog4.dyndns.org:8080/habitat/wiki/EphlibProject

unknown
2006.12.08, 11:25 AM
So cool!
What are you plans for this game?

Najdorf
2006.12.08, 11:10 PM
Well, my long-running project, now containing roughly 30k lines of C++ and 5k lines of scripting, is finally shaping up. There is now seemingly enough bits and pieces that they can be tied together to form something resembling gameplay.

Heh, with only 35k lines i doubt you can get anything even remotely resembling gameplay :P

DoG
2006.12.09, 12:44 PM
Heh, with only 35k lines i doubt you can get anything even remotely resembling gameplay :P

What's that supposed to mean? :)

Either way, I am not sure yet where I will take this project. And you are kind of right, that 35k lines of code do indeed accomplish remarkably little, compared to what could and should be. Loading proper 3D files is one thing. .obj only goes so far ;)