View Full Version : 2-D game engine
Chris _h
2007.01.01, 11:48 AM
Hi im new here im sorry i this is in the wrong section but does anyone have a free 2-D game engine with some tutorials cause im kind of new to this and im working on a 2-D game and all i need is the programming now.
:\
leRiCl
2007.01.16, 09:29 AM
Free? uhh... TNTBasic is free... but there are less than 15 active forum members left...
What do you mean? 2-D engine? eg. Torque? or you know a language already? >.> Are you willing to learn a programming language if you don't know one already?
unknown
2007.01.16, 09:56 AM
What kind of 2D game engine do you want,
what would you like to be able to do with it?
what features would you require, etc etc?
(im looking for a project to take on :] )
backslash
2007.01.16, 04:46 PM
There's this: http://www.grinninglizard.com/kyra/
Not that I've ever used it, but I downloaded the source a year or so ago to educate myself with (and then didn't).
There's also these:
http://www.google.co.uk/search?hl=en&q=%222d+game+engine%22+mac+free&btnG=Search&meta=
Leisure Suit Lurie
2007.01.16, 07:07 PM
If you're planning a side scroller of some kind, there's Power Game Factory (http://sawbladesoftware.com/).
Elfenlyte
2007.03.07, 01:29 PM
Power Game Factory is very nice for 2D side-scollers.
ERaZer
2007.03.07, 02:54 PM
You could check out NovaShell (http://www.rtsoft.com/novashell/), it seems promising.
Shivers
2007.03.07, 07:46 PM
Take a look at Torque Game Builder (http://garagegames.com/products/torque/tgb/). I have no first hand experience, so I can't really reccommend it--try it out yourself before buying.
Also, do take a look at BlitzMax (http://www.blitzmax.com/). It's not an engine, per se, but it is a very simple language to learn and works well for 2D stuff.
Frank C.
2007.03.07, 07:59 PM
I haven't had a chance to check this out yet but PlayFirst just released their Playground SDK (https://developer.playfirst.com/).
"Processing is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain."
http://processing.org/
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.