leRiCl
2007.01.16, 09:47 AM
I have begun learning Java. It will be a stepping stone for me into ObjC or C++ or D (haven't decided... leaving that till finished learning some Java)
OneSadCookie said "1.4, Not 1.5" somewhere. Why??
Also, before I fully commit... How long does it take to write a small program where you can click on a image, click on another point on the monitor, and the image will rotate, then accelerate, then rotate 180, decelerate and land on the point you've clicked?
I want to know the advantages of lower level languages like C++/Java/ObjC over higher level languages like BlitzMax... Is there ANY advantages? BlitzMax kinda solved the cross-platform thing. And I realise that with a high level language you can accomplish things in... perhaps 10% as much time as a language like C++.
In the two and a bit months I was in TNTBasic (from learning to draw text on the screen to this month), I have managed to finish the skeletons of an RTS (along with all the code-generated GUI elements and the Units and Buildings), minus producing the units (which will be done when I scurry another couple of hours from my Java practicing time (that was what i was doing in the physics thread i created in another part of the forum)....:blush: ).
From my extremely limited experience with C++, I highly doubt this can be done by a one-man team in this short amount of time. (less than 60 hours.) But... there must be some advantages to C++ that I am missing... Yes, TNTBasic has its problems, but thats why you use BlitzBasic, which doesn't have those problems and can still have almost just as fast development time...
BlitzMax or Java, Now? (Or is using BlitzMax a stepping stone instead a better choice?)
Thanks in advance.
OneSadCookie said "1.4, Not 1.5" somewhere. Why??
Also, before I fully commit... How long does it take to write a small program where you can click on a image, click on another point on the monitor, and the image will rotate, then accelerate, then rotate 180, decelerate and land on the point you've clicked?
I want to know the advantages of lower level languages like C++/Java/ObjC over higher level languages like BlitzMax... Is there ANY advantages? BlitzMax kinda solved the cross-platform thing. And I realise that with a high level language you can accomplish things in... perhaps 10% as much time as a language like C++.
In the two and a bit months I was in TNTBasic (from learning to draw text on the screen to this month), I have managed to finish the skeletons of an RTS (along with all the code-generated GUI elements and the Units and Buildings), minus producing the units (which will be done when I scurry another couple of hours from my Java practicing time (that was what i was doing in the physics thread i created in another part of the forum)....:blush: ).
From my extremely limited experience with C++, I highly doubt this can be done by a one-man team in this short amount of time. (less than 60 hours.) But... there must be some advantages to C++ that I am missing... Yes, TNTBasic has its problems, but thats why you use BlitzBasic, which doesn't have those problems and can still have almost just as fast development time...
BlitzMax or Java, Now? (Or is using BlitzMax a stepping stone instead a better choice?)
Thanks in advance.