Bjoernke
2007.02.06, 03:08 PM
Hi
I Had an game design related idea today. So i thought "Let's write that into my blog!" unfortunately there is no BvG-Blog. And even if there was one, i'd update too seldom to gather a discussion-sized readership. However a blog is just a fancy word for a mix between a diary and a forum. I never liked diaries. So I concluded to write this here. If you like my rambling, maybe I could make it a regular habit?
Or actually, let's just do a slightly modified version of the socket gnome business plan(tm):
I write random stuff.
We discuss random stuff.
???
Profit!
Preamble (no, the above text is just a threat of further torturing you, not the actual preamble. Or is it the prepreamble? (On further thought I actually don't care))):
I was looking at this list of geometry wars clones (http://indygamer.blogspot.com/2006/08/geometry-wars-clones.html), and the first Screenshot there intrigued me: It shows the not-on-the-official-page-aviable-due-to-an-angry-letter Grid Wars. The basic gameplay is prolly based on Asteroids. In addition to many more Asteroids (Some are even agressive), the playing field shows a heavily morphed Grid. As a black hole lover, i instantly recognised them as space curvatures. And they are.
Basics:
What could one do with such a representation of Space. Basically it's 2D, however you can morph that surface, resulting in fake or even real 3D.
Ideas:
Player gets sucked into a hole in the ground, entering a (bonus?) level, which looks more like descent then a 2D plane.
Any object/enemies get trapped in the black hole (that's how Grid Wars works).
Player morphing: directing a ball over the plane by changing the plane (instead or in addition to tilting it).
Worms/Artillery 3d (Already done)
Weather creator/World builder: Make it rain after morphing Mountains, creating streams and seas, Vegetation, Animals etc.
2d shooter again: Missing enemies creates holes in the "fabric of space" trough which new enemies enter.
Some digging/mining/dungeon could be below the surface.
Black Box-like game (Or Crazy Machines puzzle), using gravity wells.
Now it's your turn:
List other implementation of the black hole and the plane, add your own ideas about it, or even make a game using it!
I Had an game design related idea today. So i thought "Let's write that into my blog!" unfortunately there is no BvG-Blog. And even if there was one, i'd update too seldom to gather a discussion-sized readership. However a blog is just a fancy word for a mix between a diary and a forum. I never liked diaries. So I concluded to write this here. If you like my rambling, maybe I could make it a regular habit?
Or actually, let's just do a slightly modified version of the socket gnome business plan(tm):
I write random stuff.
We discuss random stuff.
???
Profit!
Preamble (no, the above text is just a threat of further torturing you, not the actual preamble. Or is it the prepreamble? (On further thought I actually don't care))):
I was looking at this list of geometry wars clones (http://indygamer.blogspot.com/2006/08/geometry-wars-clones.html), and the first Screenshot there intrigued me: It shows the not-on-the-official-page-aviable-due-to-an-angry-letter Grid Wars. The basic gameplay is prolly based on Asteroids. In addition to many more Asteroids (Some are even agressive), the playing field shows a heavily morphed Grid. As a black hole lover, i instantly recognised them as space curvatures. And they are.
Basics:
What could one do with such a representation of Space. Basically it's 2D, however you can morph that surface, resulting in fake or even real 3D.
Ideas:
Player gets sucked into a hole in the ground, entering a (bonus?) level, which looks more like descent then a 2D plane.
Any object/enemies get trapped in the black hole (that's how Grid Wars works).
Player morphing: directing a ball over the plane by changing the plane (instead or in addition to tilting it).
Worms/Artillery 3d (Already done)
Weather creator/World builder: Make it rain after morphing Mountains, creating streams and seas, Vegetation, Animals etc.
2d shooter again: Missing enemies creates holes in the "fabric of space" trough which new enemies enter.
Some digging/mining/dungeon could be below the surface.
Black Box-like game (Or Crazy Machines puzzle), using gravity wells.
Now it's your turn:
List other implementation of the black hole and the plane, add your own ideas about it, or even make a game using it!