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View Full Version : How can I create a simple to use free multiplayer game?


Josabel
2007.02.08, 05:58 AM
I'm creating a free PBeM RPG on yahoo, with links to LiveJournal and Freewebs for non-game play. I would like to add a new dimention to it by creating a graphics based game for the caracters to play in sort of like Harry Potter's Quiddich, my free RPG is based on the Dragonriders of Pern, and I thought that it would be a lot of fun for my players to play out the game there rather than in text form.

My problem: I haven't the faintest idea where to start or where to even start to look. :( I need it to be free and internet based if such a critter exist, even MOOs although I'm not sure how they work either, but I also need it to be multiplayer as I'm hoping that my RPG will be popular.

My 2nd problem: I don't have a clue on how computer languages work or anything, so if there is something where it helps me create the world and the game scenes and whatnot fantastic. I was going to say Plug n Play but there are so many comp peripherals that do that when what I mean is add to the game by just selecting and voila!

I am very computer ignorant/illiterate so if you can help me I would /so much/ appreciate it.

Thank you. :)

leRiCl
2007.02.08, 07:07 AM
You don't know anything about computers and you want to make a new Multiplayer RPG...? Although I hardly qualify saying anything, as I know little about programming too.

Josabel
2007.02.08, 07:17 AM
Heh, yeah! :) I think I found something here (http://www.dimensionex.net/en/). What do you think?

igame3d
2007.02.08, 07:53 AM
You don't know anything about computers and you want to make a new Multiplayer RPG...? Although I hardly qualify saying anything, as I know little about programming too.

Everyone starts somewhere, be it "I want to make a New Dungeons And Dragons pen and paper game, but have eighth grade english", or "I want to make Atari 2600 games but don't know Assembler" or "I want to make games for PPC, oh never mind, thats obsolete"

One of the lead designers at Activision came to the industry fresh from being a lawyer...anyone can do this stuff.

My advice, get your feet wet in that dimeonsionex, in the process write your game and find out whats fun or not. Go to the next step when you feel you know enough about what you are doing and have made some cool friends
who will join you on your quest.

leRiCl
2007.02.13, 07:43 AM
...
Good luck anyways.

Josabel
2007.02.13, 10:17 AM
Thank you!

isgoed
2007.07.07, 09:07 AM
My 2nd problem: I don't have a clue on how computer languages work or anything, so if there is something where it helps me create the world and the game scenes and whatnot fantastic. I was going to say Plug n Play but there are so many comp peripherals that do that when what I mean is add to the game by just selecting and voila!I have no experience with webprogramming, but I guess that if you want to do it hardcore, you could code in PHP and keep your game data in a mySQL database. This is how most interactive websites are built. But it is always wise to use the work of others first instead of trying to reinvent the wheel. I took a quick look at dimensionex.net/en/ and this seems to have all the features. It would be smart to investigate that.