igame3d
2007.02.24, 02:12 AM
Has anyone looked into Dashcode and how it can be linked to existing software.
For instance our game engine runs independently from Runtime Revolution,
but we wrote an external to access the engine through that IDE.
I'd like to do the same thing with Dashcode, building widgets for specific editor functions,
a front end to launch levels, and such.
From what I see it is also possible to use widgets as elements of standalone software,
so it would seem I could replace runtime revolution entirely as my GUI building IDE.
Is there someplace specific that covers this external stuff for Dashcode?
I've got a lot to read and maybe someone has covered this territory before.
Here's a video on YouTube (http://www.youtube.com/watch?v=fhYJqkMTWhk&eurl=http%3A%2F%2Fwww%2Emacresearch%2Eorg%2Fdashco de%5Ftutorial%5Fvideo) (that starts loud) for getting started with Dashcode.
For instance our game engine runs independently from Runtime Revolution,
but we wrote an external to access the engine through that IDE.
I'd like to do the same thing with Dashcode, building widgets for specific editor functions,
a front end to launch levels, and such.
From what I see it is also possible to use widgets as elements of standalone software,
so it would seem I could replace runtime revolution entirely as my GUI building IDE.
Is there someplace specific that covers this external stuff for Dashcode?
I've got a lot to read and maybe someone has covered this territory before.
Here's a video on YouTube (http://www.youtube.com/watch?v=fhYJqkMTWhk&eurl=http%3A%2F%2Fwww%2Emacresearch%2Eorg%2Fdashco de%5Ftutorial%5Fvideo) (that starts loud) for getting started with Dashcode.