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sippan
2007.03.04, 06:39 AM
I am a game designer whose programming skills aren't quite enough for the latest game I have in mind.

I am looking for a programmer who is interested in working on a kind of innovative and terribly fun game which I couldn't program on my own.

A designer and a programmer probably won't be enough, but I am fairly confident that we can get publishers interested in helping out with this project, if we have a demo to show them that proves what a great game it would be. For this I need the help of someone who is fairly skilled with 2D vector graphics and who feels prepared to work on the project more than sporadically.

I think that this project has some potential if I can team up with a programmer to realize my creative vision.

Post reply or e-mail sippan@macnytt.com

(See my most recent game Tess the Vampire (http://iskub.sippan.se/tess/), and the one before that, a Missile Command clone (http://iskub.sippan.se/missile/), to get an idea of how my creative visions are rapidly outgrowing my programming skills... :( )

diordna
2007.03.04, 06:05 PM
Er, I can draw lines that move in fancy ways, if that's what you mean - please give more detail, either in this thread or in my email. diordna (at) gmail (dot) com

sippan
2007.03.04, 06:14 PM
Well, the graphics are supposed to be a bit Flashback/Out of this World inspired.

igame3d
2007.03.04, 09:35 PM
Come on tell us more, Just let loose.

Remember we have ninja, don't make us require their services.
:ninja:

What kind of characters are there?
What are you coding in?
Whats the target audience?

Leisure Suit Lurie
2007.03.04, 10:30 PM
I believe the animation in those games was rotoscoped (http://en.wikipedia.org/wiki/Rotoscoping) for the most part.

You can certainly make graphics like that in a 3d modeler with a toon shader.

sippan
2007.03.05, 09:23 AM
I believe the animation in those games was rotoscoped (http://en.wikipedia.org/wiki/Rotoscoping) for the most part.

You can certainly make graphics like that in a 3d modeler with a toon shader.
Yes... But I was hoping that after 15 years of computer evolution, it should be possible to make a 2D side-scroller without all those jagged edges and sharp corners. (While 3D games don't seem to have managed to make smooth curves work yet.)

Not that it really matters how the graphics work behind the scenes, as long as it looks something like a modern Out of this World.

The game is a sequel to Tess the Vampire, its keywords are the same though the graphics and perspective have changed: gory, brutal, humorous, exploration.

I made the first Tess pretty difficult because I wanted it to last for a while and it was supposed to be a challenge to actually explore all of the rooms. But all it did was make players give up because they died too often. The sequel is supposed to be a lot easier so there can be more focus on the brutality and exploration.

I'm not going to get into how fun it will be if my vision is realistic and realizable, because the last time I had a good idea someone stole it... :sneaky:

But if anyone's interested in the project and thinks it sounds like they could program the sort of thing I'm looking for, e-mail me and I'll send a visionary PDF file.

diordna
2007.03.05, 03:32 PM
Judging from the looks of Out of this World, you'll want to rotoscope things, not vector-animate them. Entirely vectors would be a real pain to do for something that complex.

sippan
2007.03.05, 03:55 PM
Judging from the looks of Out of this World, you'll want to rotoscope things, not vector-animate them. Entirely vectors would be a real pain to do for something that complex.
Well, it's not going to have Out of this World's elaborate backdrops and all that... But I don't think rotoscoping would work since the game requires some fancy physics and stuff. Maybe that doesn't matter, as I said I don't know anything about it, hence this topic =)