Nyyark
2007.04.17, 06:36 PM
Hi I'm starting down the path to delevoping games, and for a long term goal I want to use Blender to create 3D image media for a game.
From what I understand (i.e. think I have read on other posts in this forum) it is possible to export Blender data into an .obj file? and render it with OpenGL? using Cocoa or Carbon framework.
Whether or not the above info is accurate (clarification is ofcourse appreciated) what sort of licensing restrictions would this place on the final product? Does using Blender to create the graphics data, even if it is not the final rendering product, require the game to be open source, or a liscensing fee, or simply never commercially released?
I appreciate any input, and I have tried Google, but I was unable to figure out the answer to my question in that way. :)
From what I understand (i.e. think I have read on other posts in this forum) it is possible to export Blender data into an .obj file? and render it with OpenGL? using Cocoa or Carbon framework.
Whether or not the above info is accurate (clarification is ofcourse appreciated) what sort of licensing restrictions would this place on the final product? Does using Blender to create the graphics data, even if it is not the final rendering product, require the game to be open source, or a liscensing fee, or simply never commercially released?
I appreciate any input, and I have tried Google, but I was unable to figure out the answer to my question in that way. :)