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igame3d
2007.04.19, 08:33 AM
I found this new cross platform Lua savvy tool and signed on to help bring it to the mac.

See the MurgaLua overview page (http://www.murga-projects.com/murgaLua/index.html)

MurgaLua documentation (http://www.murga-projects.com/murgaLua/murgaLua.html)

I will mirror the files that I test and build here (http://lua.igame3d.com/murgaLua/).

Please check this out and explain to me how I'm suppose to distribute all that stuff in a sensible way.

I intend to use this as a free option to build user interfaces around iGame3D.

I think it may only be for Intel Mac. I will test on a g4 ibook in a bit.

I had some errors in the build process of murguaLua, but am able to run
Fluid (http://www.murga-projects.com/murgaLua/murgaLua.html#Using%20FLUID%20to%20generate%20our% 20UI)which is the Gui app that peaked my curiosity in this project.

I'd appreciate if anyone else could help with testing the build procedure.
I know how to do all the compiling, but i would rarely ever know if I did anything wrong.

I got this far and want to make sure someone else could get that far before I get in over my head :-)

http://www.igame3d.com/DL/murgalua/smscreenshot_macosx.png