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BeyondCloister
2007.05.08, 03:52 PM
This is a thread to gather together various development resources such as articles about game design, coding etc.

Please only post links to articles in this thread. Please do not fill the thread with discussions about the articles. If you wish to discuss an article then please create a new thread.

FAQ:
Q: Why is this not in a wiki instead?
A: iDevGames has this forum, it does not have a wiki. In the past people have set up related wikis but they suffered spammers so the project was dropped. Search engines will pick this thread up just as easily.

BeyondCloister
2007.05.08, 03:54 PM
Article: FlipSquare
Author: Andrew Sage
Topic: Cocoa, Objective-C
Level: Beginner
Summary: FlipSquare is a simple 'desktop' game that introduces the developer to programming for Cocoa using the Objective-C language.

The series of tutorials will take the game from its initial concept right through to a completed product. Along the way those following the tutorial will be encouraged to experiment and expand on the code provided.

Link: http://www.cloisterroom.com/FlipSquare.pdf

BeyondCloister
2007.05.08, 04:03 PM
Article: Industrial Revolution game Postmortem
Author: Andrew Sage
Topic: Postmortem
Summary: This is the postmortem of the development of the game Industrial Revolution. The game was an entry for the 2005 uDevGames contest.

Link: http://www.cloisterroom.com/CR2006/MacGames/ir_postmortem.html

BeyondCloister
2007.05.08, 04:05 PM
Article: From Little Acorns... or Taking Development a Step at a Time
Author: Andrew Sage
Topic: Development
Level: Beginner
Summary: A short article on some of the pitfalls to avoid when starting on a game project.

Link: http://www.cloisterroom.com/CR2006/tutorial1.html

unknown
2007.05.08, 04:11 PM
Article: Making of N0x35C49E
Author: me
Topic: Lua
Level: Beginner
Summary: Making of and source code, useful for beginners especially those wanting to use lua to speed up game development.

Link:http://fax.twilightcoders.net/N0x35C49E/

unknown
2007.05.08, 04:14 PM
Article: misc code
Author: me
Level: beginner
Summary: Snippets and so on of code, many may prove useful

http://fax.twilightcoders.net//files/Cocoa%20OpenGL%20Application.zip Xcode template

http://fax.twilightcoders.net//files/OpenGLScreenSaver.zip OpenGL Screensaver Xcode template

http://fax.twilightcoders.net//files/HITest.zip HITest, show off various interface components

http://fax.twilightcoders.net//files/FBOSwapEx.zip FBO swapper example

(more somewhat obscure stuff at http://fax.twilightcoders.net/)

unknown
2007.05.08, 04:15 PM
Article: dot and cross product (3D) maths
Author: me
Level: intermediate/interested
Summary: Derivation of component form equations for dot and cross product.

http://fax.twilightcoders.net/dot-and-cross.html

ThemsAllTook
2007.05.08, 04:38 PM
Article: Vector tutorial
Author: Alex Diener
Topic: 3D math
Level: Beginner
Summary: Tutorial that briefly covers vector mathematics in a beginner-friendly format.

Link: http://www.sacredsoftware.net/tutorials/Vectors/Vectors.xhtml

ThemsAllTook
2007.05.08, 04:39 PM
Article: Quaternion tutorial
Author: Alex Diener
Topic: 3D math
Level: Intermediate
Summary: Tutorial that briefly covers quaternion mathematics and provides implementation examples.

Link: http://www.sacredsoftware.net/tutorials/Quaternions/Quaternions.xhtml

ThemsAllTook
2007.05.08, 04:40 PM
Article: Matrix tutorial
Author: Alex Diener
Topic: 3D math
Level: Intermediate
Summary: Tutorial that briefly covers transformation matrix mathematics and provides implementation examples.

Link: http://www.sacredsoftware.net/tutorials/Matrices/Matrices.xhtml

ThemsAllTook
2007.05.08, 04:42 PM
Article: Fixed-interval time-based animation tutorial
Author: Alex Diener
Topic: Game mechanics
Level: Beginner
Summary: Tutorial describing a technique to achieve a stable, constant game speed regardless of frame rate.

Link: http://www.sacredsoftware.net/tutorials/Animation/TimeBasedAnimation.xhtml

igame3d
2007.05.08, 09:03 PM
Author: David Hill
Topic: Cocoa Game Programming Workshop
Level: Beginner
Summary: Step by step lessons how how to build Cocoa Quest, a complete 2-D game for Mac OS X. Covers the basic fundamentals of game programming, focusing on topics such as prototype design, graphics, sound manipulation, simple animation, collision detection, and more using Apple's free Xcode Tools.

Link: http://www.spiderworks.com/books/cocoagame.php

igame3d
2007.05.08, 09:14 PM
Author: Chris Taylor
Topic: Game Design Document Template
Level: All
Summary: A wiki-ized template that provides a quick reference for writing game design documents.

Link: http://www.dpfiles.com/dpfileswiki/index.php?title=Game_Design_Doc_Template

Hosted by David Perry, many more helpful topics are available at David's site, click the link!

igame3d
2007.05.08, 09:33 PM
Author: Team iGame3D
Topic: Dead Days Post-mortem
Level: All
Summary: Post-mortem for the three level, third person, robot vs. zombie shooter entered in uDevGames 2004.

Link: http://www.igame3d.com/DL/DeadDays/deaddayspostmortem.html

Joseph Duchesne
2007.05.08, 09:40 PM
Author: Me
Topic: A large percent of my code base
Level: All
Summary: A lot of my code. Under the U.S. Military Don't Ask Don't Tell license ;) Mostly Processing/Java, Metal, and C/C++

Link: http://code.duodec.net/

igame3d
2007.05.08, 09:48 PM
Author: Malte Debrille
Topic: How to make your own Arcade Games
Level: All
Summary: Using Runtime Revolution and Arcade Engine to create Frogger. Published in MacFormat UK October 2006.

PDF Download: http://www.runrev.com/newsletter/october/issue11/MAC174.tut_frog.pdf

igame3d
2007.05.08, 09:58 PM
Author: Randall Sly
Topic: Character Design
Level: All
Summary: A character design focused blog teeming with interviews and galleries from the top artists in animation, movies, games, illustration and comics.

Link: http://characterdesign.blogspot.com/

igame3d
2007.05.08, 10:05 PM
Author: Amit J Patel
Topic: Amit's Game Programming Information
Level: All
Summary: A collection of links on many game development programming topics gathered while the author researches information needed for his own hobbyist game programs.

Link: http://www-cs-students.stanford.edu/~amitp/gameprog.html

GolfHacker
2007.07.05, 11:24 AM
Article: Dirk Dashing: Postmortem
Author: Me
Topic: postmortem
Summary: A discussion of what went right and wrong during production of Dirk Dashing: Secret Agent!

Link: http://www.gamerjar.com/articles/12/1/Post-mortem-Dirk-Dashing/Page1.html