Rubes
2007.06.05, 06:50 PM
Hey folks.
I'm knee-deep in the development of a game, Vespers3D, which is based on the text adventure (interactive fiction) game Vespers.
I've been a fan of text IF for a long time, but I've often felt the desire to create a visual game with the same level of depth and interactivity. I've always enjoyed the freedom of movement and exploration that first-person games (FPS) provide, particularly those with really compelling worlds. Since text IF is all about exploring and developing story and characters and interactivity, I thought combining the two might be a way of producing something that is greater than the sum of its parts.
Of course, it may turn out to be the opposite, but I'll never know until it's done.
I chose the text game Vespers since it's a short game, but one with a pretty strong story and memorable characters. The author agreed to work together to make this happen, so it will hopefully retain much of the vision he had when he wrote it. If you'd like to try the text game, you can play it for free online here (http://www.digital-eel.com/if/adv63.htm).
I don't have an official web site yet, but I do have a page on the Great Games Experiment (http://www.greatgamesexperiment.com/game/vespers3d), which has a bunch of information about the game including the storyline, some screenshots, a couple of short animation videos, and links to my developer blog in case that sort of thing interests you.
I'd be interested to hear a bit of feedback on what little is currently available. I'll provide more info and animation videos as things progress.
Thanks...
I'm knee-deep in the development of a game, Vespers3D, which is based on the text adventure (interactive fiction) game Vespers.
I've been a fan of text IF for a long time, but I've often felt the desire to create a visual game with the same level of depth and interactivity. I've always enjoyed the freedom of movement and exploration that first-person games (FPS) provide, particularly those with really compelling worlds. Since text IF is all about exploring and developing story and characters and interactivity, I thought combining the two might be a way of producing something that is greater than the sum of its parts.
Of course, it may turn out to be the opposite, but I'll never know until it's done.
I chose the text game Vespers since it's a short game, but one with a pretty strong story and memorable characters. The author agreed to work together to make this happen, so it will hopefully retain much of the vision he had when he wrote it. If you'd like to try the text game, you can play it for free online here (http://www.digital-eel.com/if/adv63.htm).
I don't have an official web site yet, but I do have a page on the Great Games Experiment (http://www.greatgamesexperiment.com/game/vespers3d), which has a bunch of information about the game including the storyline, some screenshots, a couple of short animation videos, and links to my developer blog in case that sort of thing interests you.
I'd be interested to hear a bit of feedback on what little is currently available. I'll provide more info and animation videos as things progress.
Thanks...