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Malarkey
2007.07.10, 08:15 PM
Hey all,

This is something I've been kicking around on my hard drive for a while now and I've finally decided to get it done so I can move on and finish the umpteen million other projects I've started:

http://www.malarkeysoftware.com/software/Symbolical.zip

This is actually the project I mentioned in this thread (http://www.idevgames.com/forum/showthread.php?t=10837), which was a remake of a game I used to play on my C64. Poking around the net a bit, it turns out that Classic MacOS had a version called Ishido (not sure if that was the original or not).

In any case, have a go at it and let me know what you think or if you find any bugs. This is still a beta version but the core gameplay and user interface is pretty much done. I think the next thing I'm going to work on is adding some visual effects like having the "valid move" icons expand into their space and having the game pieces fade in. Also, the graphics need a lot more work so if you have a better artistic eye and/or hand than I do, please feel free to pipe in. :) I could certainly use the help.

Musenik
2007.07.10, 08:58 PM
Nice, straightforward game! I'll play it some more, later. No bugs. But I wasn't sure what the goal was. Use all the tokens? Fill the board?

Fun! Thanks.

OneSadCookie
2007.07.10, 11:10 PM
Use all the tokens I assume, though it's definitely not very explicit.

I got down to 1 left in my first game :'(

OneSadCookie
2007.07.10, 11:17 PM
Undo works, but doesn't re-show the hints when you use it...

Malarkey
2007.07.11, 12:19 AM
Yeah, the goal of the game is to use up all the tokens. Thanks for the feedback so far, guys!

OneSadCookie
2007.07.11, 12:34 AM
After winning, and clicking the "woot" button, I don't even get a high-score?

[edit]oh, I do, but I gotta click "end game" to get there...

Malarkey
2007.07.11, 01:02 AM
After winning, and clicking the "woot" button, I don't even get a high-score?

[edit]oh, I do, but I gotta click "end game" to get there...

Whoops! Obviously, I haven't finished a game yet or I would've noticed that. :blush:

OneSadCookie
2007.07.11, 01:32 AM
I think since you have the hints, when there are no legal moves (and therefore no hints) you should show something modal to say "game over, undo or end game", rather than the slightly weird waiting-for-the-timer-to-expire situation you get into currently.

Josh
2007.07.11, 03:02 AM
I think since you have the hints, when there are no legal moves (and therefore no hints) you should show something modal to say "game over, undo or end game", rather than the slightly weird waiting-for-the-timer-to-expire situation you get into currently.
My thoughts exactly.

BeyondCloister
2007.07.11, 06:59 AM
Hey all,

This is actually the project I mentioned in this thread (http://www.idevgames.com/forum/showthread.php?t=10837), which was a remake of a game I used to play on my C64. Poking around the net a bit, it turns out that Classic MacOS had a version called Ishido (not sure if that was the original or not).

I did a bit of a double take when I realised you were referring back to my Symbology thread. I never got any further with the computer version of the game but have since renamed it as Symbotica (http://www.symbotica.com) and released the card game version.

Malarkey
2007.07.13, 04:12 PM
New build has been uploaded. Changes, as far as I can remember are:

Fixed the bug where the game wouldn't actually end when you placed all the pieces (I haven't had a chance to really test this but it should work).
The hints are now properly updated when undoing moves.
Dialog sheet pops up when you have no more valid moves left asking if you want to undo the last move or end the game.
Rewrote the text on the main window to make more clear what the goal of the game is.
Added some simple visual effects.

http://www.malarkeysoftware.com/software/Symbolical.zip

Assuming there's no more issues with the code, I'm going to start working on making the graphics nicer and writing better flavor text for the various dialogs and main help text.