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View Full Version : krieg - aw clone


chuck
2007.07.22, 07:20 PM
Hi,

i don't have much to show yet (except a screenshot), but i couldn't resist posting.
This is my first "bigger" project i really want to finish, well at least in a playable state :cool:.
I've been working on it since 4 months, I know I'm slow ;), but so many different problems arised. But thanks to this great place and that mighty search function i came this "far".
I have a fully working map editor and slowly beginning to implement the games logic (in other words i only mastered moving units around :sneaky:).
But hey, that's why this place is called work in progress.

My intention to post is not only to show the work i've done, but also to thank idevgames and the users for hosting and creating this really useful content.

I hope to update this post in a few months again, when i tuned that thing into a 3d-mmorpg :ninja::lol:

http://img255.imageshack.us/img255/3655/kriegkl7.th.png (http://img255.imageshack.us/my.php?image=kriegkl7.png) http://img297.imageshack.us/img297/7891/krieg2uh0.th.png (http://img297.imageshack.us/my.php?image=krieg2uh0.png) http://img297.imageshack.us/img297/8330/krieg3zi5.th.png (http://img297.imageshack.us/my.php?image=krieg3zi5.png)

wyrmmage
2007.07.23, 12:21 AM
looks pretty cool so far...kind of like the world-map from that one Final Fantasy game :)
Please post again when you have a working version where you can do something (however limited) and I'll be glad to give it a try :)
-wyrmmage

Jason Colman
2007.07.25, 09:53 AM
I don't know what "aw" is but I like your graphics, especially the little red tank. I'd like to see it animated!
Imageshack sucks, you get loads of popups and violently flashing adverts -- I can't afford another flashback at work dude :)
What are you using to write the game ?

ERaZer
2007.07.25, 12:33 PM
Looks pretty much exactly like Advanced Wars for the NDS, especially since you are using the same graphics. Are you planning to create your own armies with your own stats and battle system, or are you going to copy Advanced Wars?

chuck
2007.07.25, 02:07 PM
Hi,
aw = advance wars

the units aren't myself, they're from the game, but every time when i don't like to program i work on replacing them. Most of the Map tiles are done, but the unit art is not.

i plan on using the same battly system, but trying to implement some new custom units/terrain types and pray they fit in nicely. But i don't want to put too much effort in this, because primary i see this like a type of "pong learning-experience"; to see how every part connects together and to see how achieveable my other ideas are.
after all, like i said it's just an advance wars clone.

I'm using sdl/c++ for this game.