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PatrickA
2007.10.19, 10:34 PM
Hello all,
I have been working with the game engine Dim3 and I need someone to add Light mapping because the creator of Dim3 is very busy doing other stuff.
Please email me at patrick_at_coldfusiongames_dot_com if you are interested.
[>] PatrickA

OneSadCookie
2007.10.20, 04:14 PM
a) This is not a JS issue (modifying game scripts), it's a C job (modifying the core engine).

b) Why, when Dim3 has "better" lighting already, do you want lightmapping?

c) There's no need to respond to yourself when you have nothing new to say.

PatrickA
2007.10.20, 06:53 PM
Because I want light mapping because it looks better.

Leisure Suit Lurie
2007.10.20, 09:33 PM
You can generate lightmaps in Blender, Cheetah3d and many other apps. What prevents you from using them in dim3? Does it not handle multitexturing?

PatrickA
2007.10.20, 10:16 PM
Unfortunately no, I wish it did. Even though it's old Light mapping looks way better then the soft lighting Dim3 has now, Brian is busy working on networking so it's okay.

Does anyone know where I can find a programmer willing to do this kind of stuff? Por favor!

PatrickA
2007.12.21, 05:43 PM
Does anyone know where I can find a programmer who would work for free?

OneSadCookie
2007.12.21, 06:51 PM
Why not switch to a more capable engine with better tools, better documentation, and a more active community, that already handles lightmapping (the Quake 3 engine) rather than wasting your time trying to convince someone to waste their time adding a backward feature to a little-known less-featured engine?

FreakSoftware
2007.12.21, 07:38 PM
Does anyone know where I can find a programmer who would work for free?

:lol:

I think he's out running errands with my leprechaun.

PatrickA
2007.12.21, 09:21 PM
[QUOTE=OneSadCookie;....a backward feature to a little-known less-featured engine?[/QUOTE]
First: Dim3 is not a less featured engine.:mad: It's a very good engine! It just doesn't look complete. Which is why I asked for light mapping but Brian didn't want to add it.

I can't code well enough to work with the Quake III engine though, if I could I think I would use the Quake III engine.

FreakSoftware
2007.12.21, 09:41 PM
By definition, if it has less features it is "less featured." Dim3 is undoubtedly a "less featured" engine than Quake 3, Unity, Torque...

At just $1.50, this book is good for anyone to get:
http://www.amazon.com/Focus-Programming-Quake-Premier-Development/dp/193184156X/ref=pd_bbs_sr_11?ie=UTF8&s=books&qid=1198291272&sr=8-11

PatrickA
2007.12.23, 01:24 PM
Thanks! I'll look into it! I would love to use the Quake III engine.

PatrickA
2007.12.24, 01:35 PM
What kind of programming does Quake III use? Java? Javascript? C+ or C++?
Sorry about the double post.

sohta
2007.12.24, 01:50 PM
IIRC, The Quake 3 engine is written in pure C, which means that it can interfaced to from C, C++ or Objective-C pretty easily.

OneSadCookie
2007.12.24, 03:58 PM
Quake 3 engine is C, Quake 3 scripting is C (compiled either to bytecode .qvm files or to native code).

PatrickA
2007.12.24, 06:31 PM
Can you mod Quake III on a mac?

FreakSoftware
2007.12.24, 06:54 PM
If you couldn't, do you think we'd be suggesting it? :)

OneSadCookie
2007.12.25, 03:59 AM
Yes, though the map editor only runs in X11, it works fine.

PatrickA
2007.12.25, 10:22 AM
What about everything else?

OneSadCookie
2007.12.25, 01:58 PM
Your reading comprehension leaves a little to be desired.

PatrickA
2007.12.25, 04:45 PM
I'm sorry but I wanted to make sure because my money doesn't grow on trees and I have to make sure about what I buy. Thanks for all the help!

One more question:
Can Quake III mods be sold?

OneSadCookie
2007.12.25, 05:05 PM
Buy? Who said anything about buying anything?

The Quake 3 engine is GPLed, there were restrictions on what could be done with QERadiant-made maps last I checked, and I don't remember offhand the status of the standard "scripts" for the engine. Art you make (models and textures) will be your own copyright.

The QERadiant restriction might prevent sale, the GPL doesn't prevent sale (but forces you to give away the source). Nobody can legally copy your copyrighted models and textures.

There is an older Windows-only version of the editor called Q3Radiant which doesn't have the restrictions QERadiant did.

PatrickA
2007.12.25, 09:54 PM
I meant buying the book. Thanks for all the help!

FreakSoftware
2007.12.26, 02:38 PM
There used to be a restriction on maps, ($5000 license) but that was supposed to have been removed some time back. I talked to Todd H. about that a bit.