NoradNinja
2007.11.18, 02:54 PM
I am trying to bake lightmaps in Maya 2008. I did this in Game Scene and Character design in Uni (Fullsail), but that was a year and a half ago, and I cannot remember the correct way to do it.
So what I have done is created a secondary UV set for all the objects in the scene that maps all the scene object UV's to a single texture, so I can use one lightmap for the whole scene.
When I try to use bake set overrides to create a single map for the lightmap, this is what I get:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakesetoverride.png
Obviously, this is not correct, and I cannot for the life of me figure out what I am doing wrong here.
If, however, I do not use a bake set override, from the front, things look fine:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakeset.png
BUT, from the back, things are not as good as they would seem from the front:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakesetback.png
Of course, the other downfall to this is that it creates multiple maps for the lightmap, which is not ideal at all; I would like to create a single texture sheet for the scene lightmap.
Any help anyone can give me on this would be greatly appreciated; I have scoured Google for tut, but am unable to find any that will help me with this :shock:
So what I have done is created a secondary UV set for all the objects in the scene that maps all the scene object UV's to a single texture, so I can use one lightmap for the whole scene.
When I try to use bake set overrides to create a single map for the lightmap, this is what I get:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakesetoverride.png
Obviously, this is not correct, and I cannot for the life of me figure out what I am doing wrong here.
If, however, I do not use a bake set override, from the front, things look fine:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakeset.png
BUT, from the back, things are not as good as they would seem from the front:
http://digitalnightmares.dnsalias.com/Images/Baking/Bakesetback.png
Of course, the other downfall to this is that it creates multiple maps for the lightmap, which is not ideal at all; I would like to create a single texture sheet for the scene lightmap.
Any help anyone can give me on this would be greatly appreciated; I have scoured Google for tut, but am unable to find any that will help me with this :shock: