Zamberro
2008.02.12, 12:45 AM
Hey everyone, my name is Robert: and I'm a struggling game artist/designer, looking for an ambitions programmer to help take my design and studio to the next level (an actual polished and playable demo).
Right now I have a well organized GDD (game design doc): with mock-ups, flow charts, and concept art- enough to get a programmer started on some prototyping, to help flesh out the game play, overall narrative and design.
Im looking for a 'single' programmer to take on a lead role in a long term collaborative effort; to establish the game and the studio.
This means: I'm looking for someone who can build editing tools to make the overall pipeline more efficient, or provide input and direction as to what engine and tools would be best for the game; e.g TorqueX etc...
In short... Im looking for a real partner in crime!
The aim for the game is a 2D/3D engine: 2D animated sprites against a 3D back-drop; e.g. Disgiea, FF Tactics, etc.
If you want to know more?
you can contact me: zamberro@imajenstudios.com
Thanks for your interest!
-RJZ
Right now I have a well organized GDD (game design doc): with mock-ups, flow charts, and concept art- enough to get a programmer started on some prototyping, to help flesh out the game play, overall narrative and design.
Im looking for a 'single' programmer to take on a lead role in a long term collaborative effort; to establish the game and the studio.
This means: I'm looking for someone who can build editing tools to make the overall pipeline more efficient, or provide input and direction as to what engine and tools would be best for the game; e.g TorqueX etc...
In short... Im looking for a real partner in crime!
The aim for the game is a 2D/3D engine: 2D animated sprites against a 3D back-drop; e.g. Disgiea, FF Tactics, etc.
If you want to know more?
you can contact me: zamberro@imajenstudios.com
Thanks for your interest!
-RJZ