Psycho Sam
2008.04.12, 07:12 PM
Team name:
Sandstorm Productions
Project name:
Mare Nostrum
Brief description:
Mare Nostrum is an FPS modification for ‘Red Orchestra OstFront 41-45’ that was released into open beta in March 2008. We have been featured on various websites including www.ign.com, www.moddb.com, www.modcenter.com and http://game.amd.com. We feel that our first release went extremley well and we are now looking forward to expanding the team and achieve even better things in the future.
Target aim:
To add to and improve the current Beta release. We are looking at adding in additional weapons, vehicles maps and gametypes along with other improvements.
Technology:
Unreal Engine 2.5
Talent needed:
Texture Artists
- Experience with Photoshop, ZBrush or similar application required.
- Unwrapping skills not essential but an advantage.
3D Artists
- Experience with 3DS max, Maya or similar application required.
- Ability to unwrap models required.
- Experience with Unreal Engine is an advantage.
Animators
- Experience with 3DS max required.- Must understand weapon rigging techniques.
- Experience with Unreal Engine is an advantage.
Coders
- Prior knowledge of Unreal Engine 2.5.
- Familiarity with the RO code is an advantage
Website:
www.marenostrumgame.com
Contacts:
admin@marenostrumgame.com
http://www.marenostrumgame.com/images/media/Advert1.jpg
Sandstorm Productions
Project name:
Mare Nostrum
Brief description:
Mare Nostrum is an FPS modification for ‘Red Orchestra OstFront 41-45’ that was released into open beta in March 2008. We have been featured on various websites including www.ign.com, www.moddb.com, www.modcenter.com and http://game.amd.com. We feel that our first release went extremley well and we are now looking forward to expanding the team and achieve even better things in the future.
Target aim:
To add to and improve the current Beta release. We are looking at adding in additional weapons, vehicles maps and gametypes along with other improvements.
Technology:
Unreal Engine 2.5
Talent needed:
Texture Artists
- Experience with Photoshop, ZBrush or similar application required.
- Unwrapping skills not essential but an advantage.
3D Artists
- Experience with 3DS max, Maya or similar application required.
- Ability to unwrap models required.
- Experience with Unreal Engine is an advantage.
Animators
- Experience with 3DS max required.- Must understand weapon rigging techniques.
- Experience with Unreal Engine is an advantage.
Coders
- Prior knowledge of Unreal Engine 2.5.
- Familiarity with the RO code is an advantage
Website:
www.marenostrumgame.com
Contacts:
admin@marenostrumgame.com
http://www.marenostrumgame.com/images/media/Advert1.jpg