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Hairball183
2008.06.10, 04:55 PM
I think I am going to buy Unity. Is there anything I should know before I throw away my $130?

-$$$

bronxbomber92
2008.06.10, 04:56 PM
Go for it :D

AnotherJake
2008.06.10, 05:34 PM
I think I am going to buy Unity. Is there anything I should know before I throw away my $130?

-$$$
You won't be "throwing" money away on Unity, you will be "investing" it. And a wise investment it shall be! Just remember to come back and visit us once in a while. ;)

diordna
2008.06.10, 06:01 PM
Umm, try it out first? Get a demo license and make sure you'll actually, you know, use it?

Hairball183
2008.06.10, 06:14 PM
You won't be "throwing" money away on Unity, you will be "investing" it. And a wise investment it shall be! Just remember to come back and visit us once in a while. ;)

I'll try to. :p

diordna: Nah, everyone I've heard of likes it. I'll just buy it based on their recommendations.

-LG

Wow! I hate this app! I can't believe I bought this! I should have listened to diordna!(In other words, thanks for the advice)

Najdorf
2008.06.10, 06:43 PM
Never managed to get into unity much... I mean it might be good if you're a modeler and you want to make your game fast, but it maybe hinders you from some of the fun programming part.

Hairball183
2008.06.10, 08:01 PM
OK, suddenly I'm having second thoughts. Thanks a LOT Najdorf. :p

aarku
2008.06.10, 08:18 PM
but it maybe hinders you from some of the fun programming part.
Masochist! ;-)

(I wonder what I do all day if it's not for the fun programming parts :) )

Seriously, er, Hairball, why not just try the 30 day demo?

-Jon

kodex
2008.06.10, 09:18 PM
Personally I hate those make-a-game programs I feel that they really stifle ones ability to freely create what they want. I think I am one of a dying breed though, download the demo first.

funkboy
2008.06.10, 09:58 PM
Unity is a very nice development engine, especially with its support now for Nintendo Wii and upcoming support for iPhone.

AnotherJake
2008.06.10, 11:54 PM
Unity is a very nice development engine, especially with its support now for Nintendo Wii and upcoming support for iPhone.

Oh cool, they got Wii support going! See, we need you guys to let us know these things! The Unity guys were around here back in the day when they were initially promoting the product and now we're promoting the product for them and they're nowhere to be found (except aarku, of course, but he doesn't count :p ). --- I'm just pulling your leg aarku, you know that right?

Hairball183
2008.06.10, 11:57 PM
/me wonders where everyone got the idea that I wasn't going to try the trial.

So now I'm wondering if I should just tough it and continue with OpenGL. Boy, you guys are a heap of help. :p

-LG

AnotherJake
2008.06.11, 12:01 AM
/me wonders where everyone got the idea that I wasn't going to try the trial.

So now I'm wondering if I should just tough it and continue with OpenGL. Boy, you guys are a heap of help. :p

-LG
Do both! Anything worth your while will require a financial (and or time) investment on your part, even if it is the wrong move. I'm not trying to say you should buy Unity, but there is absolutely nothing wrong with getting it, only to find out that's not what you wanted to do. You have to make moves and commit to them so you can try them out, and sometimes it costs ya'. That's why it's called an investment.

Hairball183
2008.06.11, 12:10 AM
Alright! I have an action plan! Hooray!

diordna
2008.06.11, 01:10 AM
diordna: Nah, everyone I've heard of likes it. I'll just buy it based on their recommendations.
You have nothing to lose by trying it, but if you don't like it and buy it blind, you'll have wasted $130.

AnotherJake
2008.06.11, 01:25 AM
You have nothing to lose by trying it, but if you don't like it and buy it blind, you'll have wasted $130.

Hairball hasn't mastered the art of sarcasm yet -- especially online, where even the best of us don't have E.S.P.

/me wonders where everyone got the idea that I wasn't going to try the trial.

Not like I need to point it out for him, but I am just now barely starting to worry if someone might think I'm chanting: "buy it... buy it... buy it..."

...

Maybe I should? :sneaky:

Hairball183
2008.06.11, 09:32 AM
Hairball hasn't mastered the art of sarcasm yet -- especially online, where even the best of us don't have E.S.P.


Maybe I should just stop trying…


Not like I need to point it out for him, but I am just now barely starting to worry if someone might think I'm chanting: "buy it... buy it... buy it..."


I think you are.:p Oh well, the worst that could happen is I buy it dislike it, go for OpenGL instead, and hang around here and ask questions.(And dump off my depression on you guys).

Anyway - sarcasm aside - Thanks for the advice everyone

-LG

bronxbomber92
2008.06.11, 05:13 PM
Definitely try the demo. You may find using Unity uncomfortable at first, but once you really get into it, it's really nice and gives you to do the freedom of whatever you want.

Btw, just because you buy Unity, doesn't mean you have to use it exclusively ;)

Hairball183
2008.06.11, 06:30 PM
I bought it, and am waiting for my serial number.

diordna
2008.06.11, 06:51 PM
I bought it, and am waiting for my serial number.
Didn't you say something about trying the demo first? And didn't we agree that that would be a VERY GOOD IDEA?

Hairball183
2008.06.11, 06:59 PM
Yes, we did. AnotherJake, BronxBomber, Funkboy, and 30 minutes of playing around with it convinced me though. If I don't like it, I'll let you say "I told you so!" all you want(Once I'm finished with AnotherJake, that is).

Maxwelldoggums
2008.09.06, 12:16 AM
Personally I hate those make-a-game programs I feel that they really stifle ones ability to freely create what they want. I think I am one of a dying breed though, download the demo first.

I really like Unity. It's not really a "Create a game" program so much as a nice GUI with some built in features. Sure the physics engine takes some fun away from programming, but it's a very useful tool if you're going to be working alone or on a small, two man team. I have found that there are a number of possibilities for unity, not just the ones the Unity guys wants us to make. I have played racing, first person shooter, puzzle, and strategy games based on it, and am currently working on my first unity project in the demo, ( a moon lander game )

It's certainly less linear than FPS creator!

Playing with the demo, I would have to say that it is probably not for the hardcore programmers who want to do EVERYTHING themselves, it's more for the casual developer or small business.

aardvarc
2008.09.11, 05:56 PM
Wait a minute.... Unity is only $130? With my programming bookshelf, heck, I could buy two copies -- maybe even three!
[/rant]

funkboy
2008.09.13, 02:29 AM
Has anyone heard anything about iPhone support for Unity? They announced it quite awhile ago, but I have heard nothing from them since then...

aarku
2008.09.13, 03:43 AM
There's a big long thread of scattered information on the forum is the best that's available:
http://forum.unity3d.com/viewtopic.php?t=10496

Here's a quote from Tom of Unity from the last page:
There is nothing firm to share other than the fact that we'll be having a "Developing for the iPhone" session at Unite this year, we wouldn't do that unless it was available by then or at worst some time right after. :D

Unite is the annual Unity Developer Conference scheduled for this fall. Come see me do a session about the Unity Editor APIs! Whee!

Cheers,
-Jon

FreakSoftware
2008.09.13, 04:35 PM
If it wasn't in Denmark, maybe I'd go :)