View Full Version : Accelerometer problem
Parystec
2008.09.29, 07:39 AM
Hi All,
In the course of our development of Pokarus I have noticed that when you start the game objects which are controlled by the accelerometer do not move. You have to restart the game. 90% of the time it works fine. We are using Crashlanding as our template. Has anybody else had a problem and if so how do you solve it. :wacko:
Registered Iphone developer....
Parystec
monteboyd
2008.09.29, 09:52 AM
iPhone development is still under NDA. The only resource you have at the moment is developer.apple.com/iphone/ (http://developer.apple.com/iphone/).
Parystec
2008.09.30, 04:50 AM
Hi All,
In the course of our development of Pokarus I have noticed that when you start the game objects which are controlled by the accelerometer do not move. You have to restart the game. 90% of the time it works fine. We are using Crashlanding as our template. Has anybody else had a problem and if so how do you solve it. :wacko:
Registered Iphone developer....
Parystec
Hi All,
May I refer you to a similar entry in the Apple discussion forum:-
http://discussions.apple.com/thread.jspa?messageID=8045521
for which no infringement was awarded. Is there some sort of arbitration ?
Please explain this infringement....
Yours Parystec
OneSadCookie
2008.09.30, 06:22 AM
Apple is free to moderate their own forums or not as they choose. We must play a safer game.
kodex
2008.09.30, 05:28 PM
We only have access to moderate our own forums, we are not the internet police. Apple's forums are largely unmoderated. Plus Apple is not bound by their own NDA, where as we must follow the legal guidelines that are set in place for us.
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