Carlos Camacho
2002.05.25, 03:27 AM
Hello, for a long time I promised to help in some way with this project. And last night I spent some time doing so. First, to all the artists thathave worked on Hooptie thus far, good stuff.
Now, what I did was to start with the Hooptie character. Going the 3D route will allow for different views in cut screens, or other splash screens. It also allows for various types of animation. To see how the character was made. Download this file:
http://www.idevgames.com/HOOPTIEIMAGES.sit
You see him at different views and "naked" as well as textured. The texturing can still change.
Next, I have given you all the mesh. It was made in Strata 3D Pro. Please download the free version. If it doesn't support booleans, or if you prefer another 3d app, I included Amapi format (free app on our site), OBJ, DXF and 3DS. The mesh models are here:
http://www.idevgames.com/HooptieMesh.sit
Now, I can tweak things but I lack time to do the key frames which will be needed to render out his walking. Your projects's artists should be able to handle this though with ease. (The beauty of 3d)
After rendering your keyframes, you now have a very spiffy sprite. You will need to render all sprites with the same direction light, otherwise things will look "strange."
If you are all happy, then I will render out enemies, ice blocks, rocks, and other stuff. In the end, you will have a full set of sprites and tiles which will have some nice eye-candy.
Cheers
Now, what I did was to start with the Hooptie character. Going the 3D route will allow for different views in cut screens, or other splash screens. It also allows for various types of animation. To see how the character was made. Download this file:
http://www.idevgames.com/HOOPTIEIMAGES.sit
You see him at different views and "naked" as well as textured. The texturing can still change.
Next, I have given you all the mesh. It was made in Strata 3D Pro. Please download the free version. If it doesn't support booleans, or if you prefer another 3d app, I included Amapi format (free app on our site), OBJ, DXF and 3DS. The mesh models are here:
http://www.idevgames.com/HooptieMesh.sit
Now, I can tweak things but I lack time to do the key frames which will be needed to render out his walking. Your projects's artists should be able to handle this though with ease. (The beauty of 3d)
After rendering your keyframes, you now have a very spiffy sprite. You will need to render all sprites with the same direction light, otherwise things will look "strange."
If you are all happy, then I will render out enemies, ice blocks, rocks, and other stuff. In the end, you will have a full set of sprites and tiles which will have some nice eye-candy.
Cheers