gregorypierce
2003.01.16, 05:51 PM
The open source library lwjgl or Lightweight Java Game Library provides a high performance binding to OpenGL and OpenAL from a gamers perspective. Using LWJGL you get full exposure to the underlying APIs (all of it). This port is still in progress and it lags a bit behind the Windows and Linux versions (sorry, this is my first Mac project - I traditionally write code for Windows...don't hate me :-) ), but it truly allows game development to be done in Java (1.4+ only) on the OSX platform (Jaguar required). Since the port is still early you may find some things that haven't been implemented yet or some things that simply don't work - and if you do, send me an email. The library is only at version 0.4 and already we are doing such sophisticated things as rendering with multiple textures and doing pixel and vertex shaders (provided the card supports it).
Enjoy,
and thanks to all who've helped me get this far. The engines that sit on top of this will better ensure that there will be more games on the Mac in the future (I hope).
Enjoy,
and thanks to all who've helped me get this far. The engines that sit on top of this will better ensure that there will be more games on the Mac in the future (I hope).