Sawtooth
2003.01.23, 10:28 PM
http://www.kyuumu.com/pixel/files/Sawtooth-Idle.gif http://www.kyuumu.com/pixel/files/Sawtooth-walking.gif
So I have these two sprites I made recently. I want to put them into a klik & play game, (Yeah, I can't program. I'm learning, but klik & play seems to suit my needs right now), but I'm having a terrible time converting them into a mac-compatible standard 256 color palette. I've tried converting them with Imageready and Photoshop, but It doesn't come out it's supposed to. It puts all of this dithering in it in the workspace, and the colors are inaccurate when I export it. I've tried switching the preview from 'uncompensated color' to 'mac standard RGB' (or whatever it is), but it still keeps that awful dithering in it. I've also been fooling around with the profiles and calibrations, but it doesn't help me at all.
Does anybody know of any programs that can help me? I'm using os 9.2.2 with photoshop 6.0.3 and imageready 3.1 (it came with photoshop)
Thanks.
So I have these two sprites I made recently. I want to put them into a klik & play game, (Yeah, I can't program. I'm learning, but klik & play seems to suit my needs right now), but I'm having a terrible time converting them into a mac-compatible standard 256 color palette. I've tried converting them with Imageready and Photoshop, but It doesn't come out it's supposed to. It puts all of this dithering in it in the workspace, and the colors are inaccurate when I export it. I've tried switching the preview from 'uncompensated color' to 'mac standard RGB' (or whatever it is), but it still keeps that awful dithering in it. I've also been fooling around with the profiles and calibrations, but it doesn't help me at all.
Does anybody know of any programs that can help me? I'm using os 9.2.2 with photoshop 6.0.3 and imageready 3.1 (it came with photoshop)
Thanks.