View Full Version : Dodge 2.0, redefining addiction!?
Zachary
2003.01.28, 05:25 PM
I've made a near-final version of dodge 2.0 now. It has no resemblance to the origional dodge whatsoever except that you have to dodge various enemies. It has 10 levels. You have 5 lives. If you complete all 10 levels without getting a game over (if you do, you can continue from your last level), you gain another stage, which basically means the enemies speed up. There are infinite stages, so you can never fully defeat the game (I got to stage 5, what did you get to?).
The plot:
It's teatime and Blork has nothing for tea! It is common knowledge that blorks implode if they don't have their tea on time. Consulting his omniblorkomatic, Blork discovers that the only edible food is a ritz cracker on the far side of a small planet orbitin Betelgeuse. Can you help Blork acheive the impossible and get to Betelgeuse?
download it here (http://www.evula.org/solarsystem/Files/dodge2.sit)
whaddya think? Are there any bugs?
P.S: if you have a slow computer, set your monitor to 256 colours.
P.P.S: music made by Kemal Yun at www.macyunsoft.de
macboy
2003.01.28, 05:35 PM
I tried to download it twice and both times StuffIt Expander said the archive may be corrupt. Try uploading/stuffing it again.
Zachary
2003.01.28, 05:46 PM
Originally posted by macboy
I tried to download it twice and both times StuffIt Expander said the archive may be corrupt. Try uploading/stuffing it again.
rats. I've done that 5 times now, and the resource fork keeps gettting corrupted.
wassup? :wacko:
macboy
2003.01.28, 05:49 PM
Originally posted by Zachary
rats. I've done that 5 times now, and the resource fork keeps gettting corrupted. What are you doing? Zipping it? If not, what version of DropStuff do you use?
Zachary
2003.01.28, 05:51 PM
hrm. I stuffed and unstuffed the rsrc file, and that works fine, so the file must be corrupted when it's compiled. How could that happen?
macboy
2003.01.28, 05:55 PM
Originally posted by Zachary
hrm. I stuffed and unstuffed the rsrc file, and that works fine, so the file must be corrupted when it's compiled. How could that happen? :???: I don't think that's possible if the resource file is okay. :?:
Zachary
2003.01.28, 05:57 PM
Originally posted by macboy
:???: I don't think that's possible if the resource file is okay. :?:
it certainly is. I just used attach resources, and it worked fine. Use the origional link or download it here (http://www.evula.org/solarsystem/Files/doodge.sit)
macboy
2003.01.28, 06:13 PM
Nice game, but if you're going to use resource pictures, initialize them offscreen so you get a complete picture (in OS X) .... or just make them external.
Zachary
2003.01.28, 06:23 PM
Originally posted by macboy
Nice game, but if you're going to use resource pictures, initialize them offscreen so you get a complete picture (in OS X) .... or just make them external.
eep :ohmy: , what pictures don't appear properly? Is it just the instruction and plot screens, or is it the screens that the actual game is played on as well?
macboy
2003.01.28, 06:29 PM
All the PICT screens.
David
2003.01.28, 06:43 PM
Works fine for me, though it runs extremely fast, almost unplayably.
sealfin
2003.01.28, 06:56 PM
OT
Your script writing style is horrifying similar to that of Tales of the Blode (http://www.rathergood.com/blode/) :p
(caution: link probably contains offensive language.)
macboy
2003.01.28, 07:15 PM
Originally posted by sealfin
(caution: link probably contains offensive language.) Heh. Yeah right :D
skyhawk
2003.01.28, 10:45 PM
1) sound too loud even at just above minimum volume. Sounds are WAY louder than the music.
2) I stopped playing after I couldn't see buttons and other stuff. This game is horrible. Do more beta testing before releasing to general public.
X.2.3
400MHz G3
Zachary
2003.01.29, 06:48 AM
Originally posted by macboy
All the PICT screens.
damn, could I fix this by putting a system breathe before and after I loadedeach picture?
And I set the fps to 40 at the very maximum, so why's it so fast?
macboy
2003.01.29, 08:44 AM
Originally posted by Zachary
damn, could I fix this by putting a system breathe before and after I loadedeach picture? You should load them into an offscreen buffer then copyrect it to the console and it will work correctly.
Originally posted by Zachary
And I set the fps to 40 at the very maximum, so why's it so fast? You probably move about 8 pixels every frame. Lower that value so they move more humanely (is that a word? :???: )
Bachus
2003.01.29, 08:48 AM
- Plays at the correct speed for me.
- There's definitely something wrong with the sound. Adjusting my system volume didn't adjust the game volume at all.
- The levels don't start automatically which is annoying. I get the spinning beachball between levels which doesn't go away until I click the mouse.
- I get the same pict problem. They only appear part of the way down the screen. The game graphics work fine though.
akisha
2003.01.29, 08:55 AM
Graphics get messed up. (Not the sprites, just the intro and buttons.) Nice game. Haven't noticed the sounds. In the plane level, the clouds are way too light! I can barely see them. Good idea.
Zachary
2003.01.29, 09:12 AM
Originally posted by macboy
You should load them into an offscreen buffer then copyrect it to the console and it will work correctly.
You probably move about 8 pixels every frame. Lower that value so they move more humanely (is that a word? :???: )
you move at 6 pixels a frame, and they move at 7 (which increases by one per stage). I found it rather easy to complete it at that speed.
Oh well, I suppose I should lower both by about 1 pixel/frame
And does the set sprite back port to <blah> work in OSX.2?
sealfin
2003.01.29, 09:15 AM
Tried the game, isn't all that bad :p
I also experienced the broken images, though the clouds akisha complains of I was able to see fineÖ the game seems to suffer major slowdown if there are any other windows on screen, and slows down anything else running simaultaneously; oh, and after switching from the game to another app, I wasn't able to switch back to the game; had to force-quit the game :mad:
If you're supposed to be in a race against time and your stomach/digestive tract, why not add a overall timer counting down, Prince of Persia-style?
Zachary
2003.01.29, 09:15 AM
Originally posted by Bachus
- Plays at the correct speed for me.
- There's definitely something wrong with the sound. Adjusting my system volume didn't adjust the game volume at all.
- The levels don't start automatically which is annoying. I get the spinning beachball between levels which doesn't go away until I click the mouse.
- I get the same pict problem. They only appear part of the way down the screen. The game graphics work fine though.
I think I might have amplified the sounds, and not realising that my system volume was set quite low. I'll fix that as soon as I get home (damn school PC's :p )
And does the wait button/up command prompt the spinning beachball? If so, I can fix that by using loops (I think). And between levels, there's meant to be a screen telling you a bit more about the developing story.
Bachus
2003.01.29, 01:31 PM
Ack, the sound bug was on my end. I've been messing with sound inputs/outputs and that was causing it. Though the sounds are still obnoxiously loud compared to the music.
I'm not sure what's causing the beachball. But there's definitely something going on between levels that causes it to appear. The music also skips between levels, which is mildly annoying.
Zachary
2003.01.29, 03:10 PM
Ok, I've made a new version now. Hopefully it loads the pictures properly, doesn't have the spinning beachball and the sound effects have been dimmed.
Download it here (http://www.evula.org/solarsystem/Files/dodge2.sit)
Does it work properly now? Or is it still messed up?
It should also stop the music skipping
macboy
2003.01.29, 04:52 PM
Originally posted by sealfin
the game seems to suffer major slowdown if there are any other windows on screen, and slows down anything else running simaultaneously; oh, and after switching from the game to another app, I wasn't able to switch back to the game; had to force-quit the game :mad: Part of that is MetaL's fault, but Zachary should add system time 1 between lists of commands or in loops (wink wink nudge nudge)
macboy
2003.01.29, 04:55 PM
Better, but the "Game Over" screen is still messed up.
Zachary
2003.01.29, 05:01 PM
Originally posted by macboy
Better, but the "Game Over" screen is still messed up.
whoops, I copyrected the buffer screen to the console, but forgot to change the position of the load pict rsrc :?:
Has the spinning cursor gone away?
macboy
2003.01.29, 05:23 PM
No, it only will when you use "system time 1" in your loop.
Zachary
2003.02.01, 06:12 AM
Originally posted by macboy
No, it only will when you use "system time 1" in your loop.
Does the spinning cursor appear when your playing the levels (i.e: when you're controlling your character) as well as between levels as well? Because if I put system time 1 in the main game loop, the game is seriously slowed down.
macboy
2003.02.01, 09:43 AM
Originally posted by Zachary
Does the spinning cursor appear when your playing the levels (i.e: when you're controlling your character) as well as between levels as well? Because if I put system time 1 in the main game loop, the game is seriously slowed down. Yeah it does, but a way you could remove it and make it a bit faster is to hide the mouse cursor. :)
Zachary
2003.02.02, 10:37 AM
OK, here's (http://www.evula.org/solarsystem/Files/dodge2.sit) a new version. Everything should work now.
By the way, could somebody please give it a thorough going-over in OSX? I wouldn't want to release something that only worked properly in OS9.
Thanks
sealfin
2003.02.02, 10:59 AM
From a cursory look at Dodge in X, it still seems to have the inability to switch back once you've switched to another program, requiring a force-quit; or this is an flaw in Metal itself?
The slowdown if any other windows are open is still here, also; again, a flaw in Dodge or a flaw in Metal itself? This occurs on a 600Mhz iBook, ther shouldn't really be a problem with system resourcesÖ :ohmy:
Otherwise, seems to run 'ok' in X (all images are shown, etc.)
Zachary
2003.02.02, 11:17 AM
Originally posted by sealfin
From a cursory look at Dodge in X, it still seems to have the inability to switch back once you've switched to another program, requiring a force-quit; or this is an flaw in Metal itself?
The slowdown if any other windows are open is still here, also; again, a flaw in Dodge or a flaw in Metal itself? This occurs on a 600Mhz iBook, ther shouldn't really be a problem with system resourcesÖ :ohmy:
Otherwise, seems to run 'ok' in X (all images are shown, etc.)
That's Metal's fault. There might be a fix, but if there is, I don't know about it :p
macboy
2003.02.02, 12:23 PM
The Game Over screen sometimes still doesn't show up right.
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.