View Full Version : Genre cross-overs
Fenris
2003.02.05, 08:52 AM
I guess this is pretty off-topic (in the Free Talk board, yeah!) :) but I'll see what you can come up with. I was playing in my head with game genre cross-overs, and came up with the many ways you can combine First Person Shooter (FPS) and Real Time Strategy (RTS) into less attractive constellations: :)
Real Time Shooter (I kind of expect my games to be...)
First Person Strategy (Could be hard to get perspective on the battlefield...)
First Time Strategy (Might be somewhat unattractive in real life, experience is of the essence)
Real Person Shooter (Oh, no. That's a felony.)
I guess there are more whacky combinations of different game genres, what can you come up with?
ERaZer
2003.02.05, 09:57 AM
Originally posted by Fenris
First Person Strategy (Could be hard to get perspective on the battlefield...)
Yeah(but you could call tactical shooters that, perhaps), on the GC there is a third person strategy game(you control a character that controls other characters) called Pikmin which pretty cool and original.
Fenris
2003.02.05, 12:45 PM
Cool, I never thought of Pikmin that way... hey, these might actually work! :)
griffin239
2003.02.05, 12:51 PM
Massively Multiplayer Online Board Games (MMOBG): Hundreds of people playing on the same Monopoly board. Chess played in 3D space against thousands of would be kings.
Turn Based First Person Shooters: guaranteed to take hours and hours and hours.
Move, wait, move, wait, shoot, wait, move, wait, shoot, wait.
Finally we can all get 56K modems again and compete with broadband users
without their unfair advantage.
Role Playing Flight Sims.... well all I can imagine role playing a sky marshall...or kung fu stewardess fighting back upset passengers and hijackers.
Role Playing Maze Games: Imagine if you had to manage Pac-Man stats and equipment
and level up.
Real Time Strategy Scrolling Shooters. Manage multiple ships/player objects across an ever scrolling play field.
Real time Strategy Survival horror: this would be cool, like Myth meets resident evil.
I could see controlling a team of SWAT and civilians against raging hords of zombies, lickers and the Nemesis, with plot driven characters.
On that note Massively Multiplayer Survival Horror.... a genre that must be explored.
skyhawk
2003.02.05, 12:59 PM
first person puzzle game... dangit they did this already (myth)
lets see... role playing strategy game... dangit! warcraft3...
massively single player first person puzzle maze straategy shooter!
griffin239
2003.02.05, 01:03 PM
Massively single player?
Finally enjoy role playing with your multiple personalities.
Of course each personality needs to register and pay for an account to
play, and you need a note from your shrink.
Fenris
2003.02.05, 01:34 PM
LOL, Griffin! :wow:
I was about to suggest Third Person Beat'Em Up Shooter until I realized that probably spawned from me playing a lot of Oni lately.
Actually, I'm currently writing a design spec for a third person racer, but that's not to be talked about yet. Sniff it for uDevGame 2003. :)
I just wonder why the second-person perspective is so badly explored. A second person shooter would be cool, shooting yourself in the face never looked quite so good. (Oooh... That's tasteless...)
Massively Multi-Online Word Processing? That's the Wiki FAQ.
Third Person Spreadsheet program?
Edit:
Speaking of which, would anyone throw up on the following idea, second-and-third person gaming. In effect, you play both yourself and your foe, only at different times?
sealfin
2003.02.05, 02:04 PM
'First person beat-em up' then :p (pity the forum doesn't have a 'bruised' emoticon :p)
Fenris
2003.02.05, 02:23 PM
Yeah, why haven't anyone used this past the Wolvenstein and Marathon kicks and punches? Might be too unclean to control, maybe?
OneSadCookie
2003.02.05, 04:00 PM
Why not a second-person shooter? You see yourself through the eyes of your enemies (and their surveillance cameras), and you can press a key to cycle through the different possible views?
Of course, maybe it just goes black if nobody can see you...
griffin239
2003.02.05, 05:25 PM
how about Bird's eye view? you see yourself through the eyes of innocent animals.
Or civilian view, as you run amok with your BFG you see yourself through the eyes
of the poor innocents you are accidentally terrorizing.
I like the idea actually of seeing through the eyes of the enemy, or security camera's.
But I think maybe it would be a bit too much like Columbine High.
Imagine seeing yourself through the eyes of a zombie...sure you think you look
more buff than duke nukem..but all they see is a chicken leg with gravy.
DaFalcon
2003.02.05, 05:54 PM
About the first person beat 'em up game ... Konami has an arcade boxing game where you actually put on boxing gloves and hit one of six pads, three on either side of the screen. But that doesn't get very complex, I imagine.
What about a dance style MMORPG? :D Everybody walks around dancing and you need to pull off "killer" moves to destroy the baddies or just watch others. To destroy dragons, you'd need to coreograph (sp?) a large team to dance in unision. heh.
First person classic arcade game: I've seen this at an arcade where you strap into a VR helmet and play Pac Man :-) I would love to play the original Super Mario Bros. or Zelda games as first-person games. I've got those memorized enough that it wouldn't matter if I couldn't see where I'm supposed to go or where the bad guys are coming from :-)
ERaZer
2003.02.05, 06:01 PM
How about a fourth person game, like a fourth person shoot em up(you see from the view of a person that has nothing at all to do with the game, and he is just doing normal boring stuff. And then suddenly you hear a boom, becouse you died from a missile...)
Hmmm... might not work so well :p
macboy
2003.02.05, 06:05 PM
Consider a no person game. Wouldn't that be interesting :bored: All you can do is listen to bloody sounds and you don't know who's dead. :D Can't even see. That would sure be fun:wacko:
griffin239
2003.02.05, 06:26 PM
How about a text adventure shooter:
North
You see a bot.
Shoot
Too late he shot you.
Respawn
You are alive again.
north
You see a tree.
Look tree.
There is ammo
get ammo
you got the ammo
East
you are east of the tree
Look
you see nothing of interest
Run
you are moving faster, in place
Run East
Sorry I don't understand Run East, try again
East
you run east. You see the Flag. There is a bot here.
Shoot Bot.
You shoot the bot. The bot shoots back.
Dodge.
Too late his missile frags you into bloody shreds. You died.
DaFalcon
2003.02.05, 06:29 PM
lol, I like the text adventure shooter :-) That would make a good gag game, methinks :-)
Feanor
2003.02.06, 12:33 AM
This should really be in the game design forum, no?
griffin239
2003.02.06, 12:41 AM
Indeed it should.
somehow it just got all flowing in here.
Perhaps off-topic is the realm where inspiration comes from.
Feanor
2003.02.06, 12:48 AM
Originally posted by OneSadCookie
Why not a second-person shooter? You see yourself through the eyes of your enemies (and their surveillance cameras), and you can press a key to cycle through the different possible views?
Of course, maybe it just goes black if nobody can see you...
These narrative "person" things as applied to games break down when you look at them too closely. Second-person narrative, hardly ever used, involves someone else telling you what you did. Since the narrator in games could be considered the player, that means that you tell someone else what they did/do, which is really more like what we called the third-person game, where you push some character around. Unless of course you are the type who imagines that you are that little person...
The third-person narrative involves the narrator telling the audience what some third party did, in which both the narrator and the audience are both essentially passive observers, which is kind of like when you play the Sims and don't actually tell them to do anything, but just watch what they do by themselves.
First-person is pretty much the same in both.
w_reade
2003.02.06, 03:36 AM
I played some of a text adventure once where you were a captured spy (?I never got far enough to be sure) and were recounting how you infiltrated the [whatever-it-was] to your interrogator. Lots of "No, we know you didn't do that. Tell us what you really did."...it was a bit frustrating, to say the least, but I reckon it's the closest to a 2nd-person game I've played.
I'll move this to game design.
Fenris
2003.02.07, 05:25 PM
Text-interface flight sim, anyone? (Actually, it might become quite cozy, couldn't it?) I miss text adventures like soo much.
Joseph Duchesne
2003.02.07, 08:27 PM
My game Gunslinger Chronicles is a crossover. It plays like FF6, but you can fly from planet to planet in spacecraft.Yuo board ships in FF6 mode whare you fight the crew and see the inside of the ship. It is sort of a FF6-EVO crossover.
GameDev
2003.02.07, 11:10 PM
How about a Word 6/Beach Head 2002 cross-over! It would actually improve Beach Head, though. The game would quit before you actually got to playing it :D
w_reade
2003.02.07, 11:35 PM
I have long wished for a Mac release of Typing of the Dead.
If you're not familiar with it, it's basically House of the Dead (lightgun zombie game) where you have to type fast and accurately, rather than shoot fast and accurately. Pure genius.
quillbit
2003.02.08, 01:42 AM
Well, I suppose that Shiny's Sacrifice counts as a first-person strategy game -- and it was indeed difficult to get perspective on the battlefield, rendering it largely a failure despite its other fine qualities. I think there's promise, though; in particular, I'm thinking about the Red Storm games, which are along the same lines, but considerably more successful (amazing what a detailed map function does for a strategy game!).
Feanor
2003.02.08, 08:22 PM
First-person chess, anyone? Oh, right, they did it in Harry Potter.
How about a God game where you play one of the villagers and your job is to thwart God and escape his universe in some way?
How about a turn-based shooter? Did somebody say that? Oh wait, that's Final Fantasy. :p Okay, a turn-based first-person shooter... Can you imagine turn-based Quake? :shock:
Are there any first-person sports games? Besides that boxing game...
How about a computer drinking game? :p
I guess Kiki could have been classified as a first-person puzzle game.
MMO-Turn-based-strategy? MMO-chess? If I crossed Quake3 with Dungeon Master, I would get Quake1!! :wow: No wonder I liked it so much.
How about full-contact Wheel of Fortune? On the computer? Wheel of Fortune ... TO THE DEATH!
OK, that's enough or I'll never stop.
Fenris
2003.02.09, 01:58 AM
Keep it up, Feanor. :)
A quite cool cross-over springs to mind - Blast Corps for the Nintendo 64 (which in itself is a crossover-mad game - vehicle-driven shoot-em-up demolition of buildings in puzzle/racing mode) featured a racing-style Pac Man bonus level. You race a demolition truck around the Pac Man maze, avoiding ghost bulldozers. Whew, that game was loaded with twisted ideas...
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.