Carlos Camacho
2003.02.05, 07:29 PM
I am currently reading a book (I'll get the name for you in my next post) which is super interesting. The author looks at the worse decisions, follies, mistakes, and so on made by people in charge of armies. Some stories are so incrediable that make you think "What were they thinking!" No country is spared, as he highlights the worse from the US, Britian, Prussian, Russia, France, Sweden, and so on. It's not a book about morals (so don't go OT), but more of a book on what happened, when, and what was the effect. I'm at the part right now where it talks about a President in Paraguay in the 1800's. He decided to be a Napolean of South America and went to war against Brasil, Argentina and Uraguay. The country had a population of 1.3 million, and if I recall after the war, it only had around 9,000 men left!!! At the end of the war, this President wanted the whole country to commit suicide so they wouldn't be taken as prisioners.
The book shows how some decisions were made because of cowardness, sickness (ie in the head, etc), envy, not getting along with other commanders, megomaniacs, and so on.
If you have thought of making a RTS, or Wargame, it would be a good read. Often the AI in games tries to play as smart as it can. But I have never seen a game where the AI (unless the programming was so bad) made out right blunders like the humans mentioned in the book. Or displayed the emotions or rivalries that get in the way of clear thinking.
Good example:
You are in charge of an army. You decide to break your army into 3 parts. Each led by a general with some type of personality stats. After moving into position, you noticed that the far left part of your force moving to attack! That was due because the general of that force had some stats which basically said "Courageous, but reckless". Or perhaps one general didn't move his force out of simple cowardness.
Another example:
You are fighting against an army. The leader of the other side is a "win at all costs", so he throws wave after wave of foot soldiers at your positions, which is on higher ground. You take casualties, but no where near what he is taking. Does he retreat? No, he continues to sacrifice men until his army is thrown into chaos. You send your calvary down to mop up.
Any games like this available?
The book shows how some decisions were made because of cowardness, sickness (ie in the head, etc), envy, not getting along with other commanders, megomaniacs, and so on.
If you have thought of making a RTS, or Wargame, it would be a good read. Often the AI in games tries to play as smart as it can. But I have never seen a game where the AI (unless the programming was so bad) made out right blunders like the humans mentioned in the book. Or displayed the emotions or rivalries that get in the way of clear thinking.
Good example:
You are in charge of an army. You decide to break your army into 3 parts. Each led by a general with some type of personality stats. After moving into position, you noticed that the far left part of your force moving to attack! That was due because the general of that force had some stats which basically said "Courageous, but reckless". Or perhaps one general didn't move his force out of simple cowardness.
Another example:
You are fighting against an army. The leader of the other side is a "win at all costs", so he throws wave after wave of foot soldiers at your positions, which is on higher ground. You take casualties, but no where near what he is taking. Does he retreat? No, he continues to sacrifice men until his army is thrown into chaos. You send your calvary down to mop up.
Any games like this available?