View Full Version : Black Shades update
David
2003.02.08, 05:21 PM
I've been working on my new game recently, but then got distracted and spent a few hours on Black Shades.
So now I have version 1.1, which has decals and some misc. changes
http://david.emuscene.com/BlackShades.sit
Anyways it would be neat if idevgames would host it :)
macboy
2003.02.08, 05:37 PM
Seems like a good game, but I didn't get full performance because I was running under Classic (starting up into 9 takes too long :bored: ). It would be great if somebody could port it to X.
honkFactory
2003.02.09, 03:07 AM
Ya, under classic it runs a little slow for me too, and I'm not wiling to start up OS 9. Also, one thing that you absolutely must do is give the user the option to invert the mouse motion. Playing even the best game with a non inverted mouse is torture for me. Otherwise, great.
A.W.
OpenAL seems to make problems under Carbon in OSX.
Originally posted by honkFactory
Playing even the best game with a non inverted mouse is torture for me.A.W.
you should see a doctor
GameDev
2003.02.09, 11:15 AM
I have a unique condition where I can't play any computer game that uses an inverted mouse, but I can't play any console game that isn't inverted.
skyhawk
2003.02.09, 01:20 PM
hurry up and carbonate black shades already david or I will spawn thousands of pages of homework upon thee!
Fenris
2003.02.10, 05:35 PM
GameDev, that's a really nice condition. Wish I had it too - it would be a helluva party trick. (Then again, maybe not. :)
Wrisc
2003.02.15, 03:31 AM
hey, this is my first post here..
I wanted to register my interest in a carbonized version of Black Shades as well, I thought this was the best game submitted to the udevgames competition (except the last level pissed me off ;)). Pity you only get about 30% of the frames when running it in classic rather than in OS 9... =/
thanks,
~risc
[there is a W in front, but that's because there's a 5 character minimum ;P]
Dah Hulk.au
2003.03.18, 10:04 AM
Sorry to ressurect an old topic, but I just downloaded Balck Shades and I'm having some technical trouble. I looked for an e-mail addy, but none was included that I could find. Anyway, I'm running OS9, on a G4/400. I start up the game, the menu screen loads alright, but when I enter the actual game part, the screen goes psycho. It looks like it's haveing the effect of rapid movement, as I can hear footsteps, and it occasionally steadys for a second. It's pretty much unplayable though. Any ideas?
Thanks
Matt
David
2003.03.18, 06:38 PM
Wow you're right, I forgot to include my e-mail in the readme :/
What kind of RAM and video card do you have? If you get less than 0.5 fps or so then weird things happen, otherwise I don't really have any ideas.
You could try setting the resolution in the config to 320*240 just to help see if speed is the problem.
Dah Hulk.au
2003.03.19, 01:42 AM
I have an AIT Rage 128 16 meg, with 448MB of RAM. Does that help?
David
2003.03.19, 01:59 AM
That should be able to run it perfectly :/ Can you be more specific about what happens when you try to run it?
All I can think of really is opengl drivers or something
Dah Hulk.au
2003.03.19, 11:07 PM
I can open the game, and the main menu runs fine. Perfect. No problems. However, I start the game and immediatly it's unplayable. The screen jerks around really fast, and the footstep sound repeats quickly. If I move around, the screen still shakes but the footstep sound is normal. I think that it's thinking I'm inputting movement, when I'm not. It's odd. Very odd.
David
2003.03.19, 11:38 PM
That's very strange :/
No idea why that's happening... does my new rabbit thingy work? Or is this Black Shades-specific.
Dah Hulk.au
2003.03.22, 12:36 AM
I just downloaded the rabiit thingy, and there's no keyboard or mouse input at all. It's all very strange. I have absolutly no idea what's going on.
David
2003.03.22, 02:13 AM
Hmm...
I think I might have to just conclude that your system is messed up :blink:
Dah Hulk.au
2003.03.22, 03:27 AM
Hmm, after much deliberation, I concur with that.
I know what to do though. This hammer will fix it!
IIITTTTAAAUUUUU!!!!
=) Thanks for your time, anyways.
Matt
P.S. That was a Shadow Warrior scream! Lo Wang rules!
David
2003.03.31, 07:05 PM
Took a few seconds off from Lugaru to add a difficulty setting in the config for Black Shades (http://david.emuscene.com/BlackShades.sit/)
FreakSoftware
2003.04.01, 09:59 AM
BlackShades uses OpenGL, right? What other libraries does it use?
w_reade
2003.04.01, 11:19 AM
You could always download the source code (http://www.idevgames.com/content/download.php?id=384),if you really wanted to find out...
FreakSoftware
2003.04.01, 05:28 PM
Originally posted by w_reade
You could always download the source code (http://www.idevgames.com/content/download.php?id=384),if you really wanted to find out...
I suppose I could, but I'm too lazy. The code isn't updated either, is it?
w_reade
2003.04.01, 06:21 PM
So far as I know, no it isn't. Anyway. I just downloaded all 700k of it, but I'm too lazy to type out the libraries used.
David, I'm sure we'd really like to have the updated source code when you finish this round of tinkering...
David
2003.04.01, 06:25 PM
Mainly I used OpenGL, Drawsprocket and OpenAL
http://david.emuscene.com/Libraries.jpg
In my new project I'm using basically the same thing except with Carbon for compatibility and FMOD instead of OpenAL.
The source is kinda updated, I guess I can upload it sometime :) Didn't add all that much new, since the udg deadline I think all I added was decals and difficulty levels.
David
2003.04.01, 06:26 PM
Mainly I used OpenGL, Drawsprocket and OpenAL
http://david.emuscene.com/Libraries.jpg/
In my new project I'm using basically the same thing except with Carbon for compatibility and FMOD instead of OpenAL.
The source is kinda updated, I guess I can upload it sometime :) Didn't add all that much new, since the udg deadline I think all I added was decals and difficulty levels.
FreakSoftware
2003.04.06, 06:04 PM
Originally posted by David
In my new project I'm using basically the same thing except with Carbon for compatibility and FMOD instead of OpenAL.
How different from OpenAL is FMOD -- I've never used either. And what are you using instead of DrawSprocket under Carbon?
David
2003.04.06, 06:56 PM
I'm using drawsprocket under carbon :)
FMOD and OpenAL are very similar, but FMOD is faster, more versatile, and more expensive.
FreakSoftware
2003.04.06, 07:11 PM
Originally posted by David
FMOD and OpenAL are very similar, but FMOD is faster, more versatile, and more expensive.
<whine>
exspensive? That bites. What other OpenAL-like Carbon compatible libraries are there? (Assessing the ease of porting Black Shades)
</whine>
David
2003.04.06, 07:21 PM
OpenAL works under X, iirc.
FMOD only costs $100 if you use it for shareware, if I recall correctly, so for freeware it is free.
I think someone ported Black Shades to OS X, but I haven't had a chance to actually test it.
http://www.icculus.org/blackshades/
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