aqsalter
2003.03.21, 01:00 PM
Dear all,
I have long been a passive voyeur of the iDevGames site... now the time has come to enter into real interaction... I have my game idea!! :)
So, basically I would like advice from a few people more knowledgeable than I - you may not be able to answer all the questions but here goes:-
I would like to create a cross-platform game - the game idea is basic enough that it could be transferred to small handhelds (like Gameboy) without tooo much redevelopment. My first question: Is there a cross-platform way to do graphics development to cover as many platforms as possible? (I want to do the development on a Mac and I want to add a few "special" things to the Mac version, but the pragmatist in me says I have to be prepared to support more than one platform). I know about SDL (although I haven't looked deeply)...
The other thing is that it will need to have scripting engine built in... I will have to do a lot of research here I think... I don't know a lot about scripting engines and then choosing one and tailoring it for the game <sigh>.. ;)
So does anybody have any suggestions as to source code I can look at? where should I start? Did any of the uDevGame entries use SDL? Is SDL the best choice for handhelds?
TIA,
Adam
I have long been a passive voyeur of the iDevGames site... now the time has come to enter into real interaction... I have my game idea!! :)
So, basically I would like advice from a few people more knowledgeable than I - you may not be able to answer all the questions but here goes:-
I would like to create a cross-platform game - the game idea is basic enough that it could be transferred to small handhelds (like Gameboy) without tooo much redevelopment. My first question: Is there a cross-platform way to do graphics development to cover as many platforms as possible? (I want to do the development on a Mac and I want to add a few "special" things to the Mac version, but the pragmatist in me says I have to be prepared to support more than one platform). I know about SDL (although I haven't looked deeply)...
The other thing is that it will need to have scripting engine built in... I will have to do a lot of research here I think... I don't know a lot about scripting engines and then choosing one and tailoring it for the game <sigh>.. ;)
So does anybody have any suggestions as to source code I can look at? where should I start? Did any of the uDevGame entries use SDL? Is SDL the best choice for handhelds?
TIA,
Adam