maddanio
2003.03.23, 05:44 PM
i am reorganizing my scene builder and i am trying to get to grips with all the gl state stuff to do proper state preserving state changes, figure what i have to push, what is actually important to be saved and so on.
now i cant find out how all the texture parameters go. are any or all of them saved with the texture object? so with binding different objects i retreive them? it would make sense for most of them really, but i cant find a say so in the specs, please someone shed some light here...
now i cant find out how all the texture parameters go. are any or all of them saved with the texture object? so with binding different objects i retreive them? it would make sense for most of them really, but i cant find a say so in the specs, please someone shed some light here...