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View Full Version : Cocoa OpenGL Tutorial Site (Yay)


Justin Brimm
2003.03.30, 03:08 AM
I haven't seen this site listed anywhere before, so I'll take the liberty to mention it here. They also mention iDevGames on the main page.

Deep Cocoa (http://zerobyzero.ca/~ktatters/)

OneSadCookie
2003.03.30, 03:18 AM
Looks good :)

kelvin
2003.03.30, 10:28 AM
I couldn't download any of the source files because the author apparently uploaded the files without archiving them. All I can do is browse the directories; not much help since you can't get the bundles whole.

FreakSoftware
2003.03.30, 04:28 PM
Some OpenGL & OS X links.

http://www.withay.com/macosx/opengl/

Justin Brimm
2003.03.30, 06:59 PM
I've seen and used those tutorials before; they aren't well written or well documented. Sorry to whoever spent all the time to make those, but they need to be redone.

Carlos Camacho
2003.03.30, 07:56 PM
Should be "iDevGames". But I appreciate the mentioning of our site.

I would have liked to have asked him (her?) why not help with our NeHeX site? There's still much work to be done, and I always feel that if resources/info can be concentrated (ie in one place), it can make it easier for the community. Or at least send the tutorials over to CocoaCentral. Anyhow, not right for me to nit-pick so I will be silent.

BTW, two REALLY good Japanese Cocoa sites, but you need to know Japanese. (Nope, I don't have the time to translate.) :p

OneSadCookie
2003.03.30, 07:59 PM
BTW, two REALLY good Japanese Cocoa sites, but you need to know Japanese. (Nope, I don't have the time to translate.) :p

Links?

Justin Brimm
2003.03.30, 10:10 PM
You do need to update your tutorials to match the project builder downloads, and you need to explain the different OpenGL commands and what they are doing, or provide a link that explains them. Other than that, good going.

So far these tutorials are the best I have found, but she (I believe that's correct) needs to explain what the different OpenGL commands are doing, and just needs to make the comments a little more in-depth in general. For the OpenGL commands, she could also just provide us with a link to where we can study them; anyone here know of such a link?

Josh
2003.03.31, 09:39 AM
Originally posted by jbrimm
You do need to update your tutorials to match the project builder downloads, and you need to explain the different OpenGL commands and what they are doing, or provide a link that explains them. Other than that, good going.

So far these tutorials are the best I have found, but she (I believe that's correct) needs to explain what the different OpenGL commands are doing, and just needs to make the comments a little more in-depth in general. For the OpenGL commands, she could also just provide us with a link to where we can study them; anyone here know of such a link? Type "man insert_opengl_function_name_here" in the Terminal.

codemattic
2003.03.31, 05:18 PM
Originally posted by jabber
Type "man insert_opengl_function_name_here" in the Terminal.

or from the latest version of Project Builder you can go to the help menu and choose "open man page..." and get the same thing (but nicer formatting)