Muffinking
2003.04.02, 03:22 AM
I am going to start learning openGL this summer (along with Cocoa) and was wondering about the sort of math I would need to know for OpenGL?
i am currently in university, and I took Calculus in highschool and Linear Algebra.
I have a fairly good understanding of the use of matrices for rotations and translations. A fairly good grasp of direction vectors, components of vectors etc..
I have a fairly good grasp of entry level calculus. (Although here in ontario we have OAC which is grade 13 so I don't know what the difference is from that Calc and university calc, from what I am told grade 13 calc is what i am going to be doing in second year calc).
I just really want to know from the "pros of OGL" if math will be a roadblock for me if i try and do simple things in OpenGL, not necessarily an engine, but just little test apps, games.. etc..
I know this question is fairly open ended, but I just want to know if the math will be an issue early on in learning OGL..
any thoughts on this?
Hank-
i am currently in university, and I took Calculus in highschool and Linear Algebra.
I have a fairly good understanding of the use of matrices for rotations and translations. A fairly good grasp of direction vectors, components of vectors etc..
I have a fairly good grasp of entry level calculus. (Although here in ontario we have OAC which is grade 13 so I don't know what the difference is from that Calc and university calc, from what I am told grade 13 calc is what i am going to be doing in second year calc).
I just really want to know from the "pros of OGL" if math will be a roadblock for me if i try and do simple things in OpenGL, not necessarily an engine, but just little test apps, games.. etc..
I know this question is fairly open ended, but I just want to know if the math will be an issue early on in learning OGL..
any thoughts on this?
Hank-