arekkusu
2003.04.12, 07:02 PM
(asking again in GL forum where it belongs...)
10.2.5 adds OpenGL support for s3tc. Can someone with experience using compressed textures comment on:
a) limitations (I see the EXT spec at apple, but what's the real life downside... support for clamping/wrapping/rectangles? I assume render-to-texture is incompatible :)
b) performance hit (sure it'll be faster overall if you reduce AGP swaps but is there any slowdown from decompression of the same texture used repeatedly in a scene? A doc at the nvidia site implies that overall rendering is faster due to decreased bandwidth needs, but this is counterintuitive since the hardware would be doing a lot more interpolation to decompress on the fly...)
c) tools (os x native tools to convert from .png or whatever to the various s3tc formats? sample code showing usage?)
thanks.
10.2.5 adds OpenGL support for s3tc. Can someone with experience using compressed textures comment on:
a) limitations (I see the EXT spec at apple, but what's the real life downside... support for clamping/wrapping/rectangles? I assume render-to-texture is incompatible :)
b) performance hit (sure it'll be faster overall if you reduce AGP swaps but is there any slowdown from decompression of the same texture used repeatedly in a scene? A doc at the nvidia site implies that overall rendering is faster due to decreased bandwidth needs, but this is counterintuitive since the hardware would be doing a lot more interpolation to decompress on the fly...)
c) tools (os x native tools to convert from .png or whatever to the various s3tc formats? sample code showing usage?)
thanks.