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View Full Version : PlayerPro Free!!!


Najdorf
2003.04.15, 04:24 PM
Hurray! player pro is gone free!! That is a good software and it' s very cool that they made it free. No more 10 seconds at startup and end! Lets start writing some MODs :cool:

OneSadCookie
2003.04.15, 04:28 PM
Link?

Najdorf
2003.04.15, 04:36 PM
It' s in the news.

skyhawk
2003.04.15, 05:32 PM
now it would be great if someone would remove the registration and host the binary here. :D

macboy
2003.04.15, 07:18 PM
Yeah... Najdorf, how do you dictate free? It still has a time limit on it and some features disabled. :?:

GameDev
2003.04.15, 07:33 PM
Look at the FAQ. When you download the source, it's all there, you just need to edit out the registration. If someone here could do it, maybe we could host it at iDev. How about it, Carlos?

Carlos Camacho
2003.04.15, 08:48 PM
Please study the license and any guidelines. If it can be done, then yes, send me whatever and we can host it here. I haven't used it in a long time. The only person I know who can program stuff dealing with MODs is Ian Ollman. Anyone else want to go through the code and look for bugs and fix things up?

Cheers

Dr. Light
2003.04.15, 09:01 PM
Someone needs to get with Marin Saric.:)

Frank C.
2003.04.16, 01:13 AM
I've done a quick build with the registration disabled, well, more like ignored. The "license" is apparently "public domain" so it's anarchy from here on in... :wow:

Carlos: I don't have space to host the binary myself - other than FilePlanet - so if ya wanna host it give me a hollar: pox AT planetquake DOT com

If anyone wants to build it themselves (requires CodeWarrior), search for:
ProtectInit();
in Main.c, and replace it with:
//ProtectInit();
thePrefs.Registred = true;

Could be neater by actually getting rid of all the associated code and resources, but this works as a quick hack. Also note that the "official" package has a >1MB symbolics file that can be stripped.

OneSadCookie
2003.04.16, 02:54 AM
OK, call me stupid but the only source download I can find is for libraries that were (AFAICT) free before the open-sourcing.

Where can I download the source for the app itself?

inio
2003.04.16, 03:50 AM
Originally posted by OneSadCookie
Where can I download the source for the app itself? here (http://www.genisis.ch/casimage/DATA/PlayerPRO_Source_Code.sit) (from the player pro news page (http://playerprolounge.bedesign.be/news/index.html))

Carlos Camacho
2003.04.16, 04:22 AM
Ok, if anyone wants to send me anything for hosting here, send it to

editor@idevgames.com

Cheers

p.s. Is PlayerPro Carbonized?

I also recall and SDK for it. What the status with it?

inio
2003.04.16, 04:47 AM
After looking into the legal aspects, it may indeed still be illegal to provide access codes. Technically, depending on the contract the author may have violated it by releasing certain parts of registtration.c, and even potentially broken the law (depending on state). Once this gets settled I may post a java applet to calculate a code on your own.

NCarter
2003.04.16, 09:32 AM
Originally posted by Camacho
p.s. Is PlayerPro Carbonized?

I also recall and SDK for it. What the status with it?

PlayerPro is indeed Carbonised. The SDK is available from http://www.quadmation.com/, and as far as I know, the player source has always been available and freeware (possibly even public domain).

I'd love to see someone pick this up and sort out the user interface to make it easier to use. Any takers? :)

applekid
2003.04.16, 10:18 AM
So the only way to get this free is download the source and compile it? Darn.

I'll just wait for someone to release a working application.

Najdorf
2003.04.16, 10:45 AM
Originally posted by NCarter
and as far as I know, the player source has always been available and freeware (possibly even public domain).

no, it was available for 499 $. what a saving of money!

NCarter
2003.04.16, 01:19 PM
Originally posted by Najdorf
no, it was available for 499 $. what a saving of money!

I meant that the MAD player source code in the SDK was free!

applekid
2003.04.16, 03:43 PM
Originally posted by inio
/me points at his previous message

But that's only the source... isn't it? :?:

skyhawk
2003.04.16, 04:19 PM
ummmm, those are serial numbers to put in when it wants serials. Ya silly monkey.

Frank C.
2003.04.16, 05:19 PM
Originally posted by Camacho
Ok, if anyone wants to send me anything for hosting here, send it to

editor@idevgames.com

Cheers

p.s. Is PlayerPro Carbonized?

I also recall and SDK for it. What the status with it?

Sent... Although Inio's discovery will do the trick :)

I've tested it in OSX 10.2.5 and OS 9.2.2, and it seems to be fully functional.

The SDK has always been free to use, but I personally found MikModLib to be simpler to use. Ian Ollman's MikMod build is quite fast as well - I've never done any direct speed comparisons with MADlib, but I like the fact that MikMod plays a bunch of formats without requiring runtime plugins (unlike MADlib).

skyhawk
2003.04.16, 07:55 PM
I can't get it to play any of the music... why isn't it playing output through my speakers? what am I doign wrong! how do I work this thing?!

inio
2003.04.16, 08:28 PM
I've having very odd behavior where it won't edit anything in the block editor. I'm thinking there might be more subtle anti-crack code in there. I'm going to be looking into it when I get home (in Computer Architecture (http://www.soe.ucsc.edu/classes/cmpe110/Spring03/) class right now, bleh).

Evercat
2003.04.16, 08:46 PM
Well, the first "hacked" code seems to work for me - I can edit and save.

Isn't it funny that hacking a reg. code is in this instance uncontroversial? :D

Edited to add - hmm, maybe it's the "Box Editor" that's causing trouble? It seems a bit dodgy. I don't remember it from the old version I owned. Perhaps it's something new. Still, the digital editor works fine for me.

Justin Brimm
2003.04.16, 10:15 PM
The codes inio posted work to register the program.

aarku
2003.04.16, 10:17 PM
And here I payed good money for PlayerPro :shock:

-Jon

I don't get a rebate do I? hehe

Carlos Camacho
2003.04.16, 10:39 PM
Hi,

I have uploaded Frank's recompiled version. You can download it from our front page.

I downloaded .mod and .xm files and none seem to load with this version. I then downloaded the regular PP version and tried some sample songs. It ran fine.

I thought that moving songs into the play list via drag and drop would work, but it didn't. My system does have QT 6.1 so I am wondering if this is causing any "issues."

Please download our version and let me know how it goes.

BTW, the interface is pretty hard (ie high learning curve.) It would be nice to..
1. Fix up the GUI (I'll donate time for graphic widgets etc)
2. Remove some editors and make a more slim-down basic version.

Also, many of the links in the menu to sites are no longer working by default.

Last point, I included the Plug-ins and Music examples from the regular version. I'm not sure if we were allowed to do this. Can someone check into it? If we can't include the music examples, anyone want to whip up some short demos we can add to our version to get people up and running quickly (don't bother to give me links to MOD sites as I want to stay away from copyrighted stuff.)

p.s. I would love to see an interface a bit like REASON. :)

Cheers

Frank C.
2003.04.17, 12:05 AM
Originally posted by Camacho
I have uploaded Frank's recompiled version. You can download it from our front page.
We may have jumped the gun on this a little...

I just noticed that the last official build has a separate classic binary in the package (it's still carbon, but may contain more classic friendly routines). The build in the source released only has one target, so I had no idea this was the case till just a few seconds ago. There are some ifdef's surrounding classic code so it may be possible to just define a couple variables and build the classic version but I really haven't looked at it too hard.

In the meantime, it's probably safer to just use one of the serial numbers that inio posted.

Carlos Camacho
2003.04.17, 03:47 AM
Got it. I'll leave the one on iDevGames up so I don't have to re-enter all the info later, and hopefully someone can send me a new and better build.

inio
2003.04.17, 04:23 AM
Originally posted by inio
I've having very odd behavior where it won't edit anything in the block editor. I'm thinking there might be more subtle anti-crack code in there. I'm going to be looking into it when I get home (in Computer Architecture (http://www.soe.ucsc.edu/classes/cmpe110/Spring03/) class right now, bleh). OK, it appears my CoreServices died yesterday sometime and I hadn't noticed that drag&drop stopped working :). It took trying to transfer a message in Mail.app to convince me something was wrong. For someone working on the project, add checks to calls to AddDragItemFlavor to see if it failed.

And one feature idea: resizable box editor slices

Gonou
2003.04.17, 05:43 AM
ah good ol PP :)
i bought it before os x came out.. it was a very nice app then.
but after the os x release it had a hard time keeping up and development seemed to be put into trying to make the program much more than a tracker. last time i tried it it was a very too heavy program that didn't seem to be able to make up its mind if it was going to be a tracker or a program competing with cubase, logic and the like..

if you are doing any heavy modifications, making it a more streamlined tracker would make me a happy tracker ;)

PP used to be on of the best trackers around if it could be that again.. oh my!

NCarter
2003.04.17, 08:32 AM
Originally posted by Camacho
I thought that moving songs into the play list via drag and drop would work, but it didn't. My system does have QT 6.1 so I am wondering if this is causing any "issues."

I've found that if you put one file into the playlist (by, for example, opening it), and then drag it around in the playlist window, it'll subsequently let you drag and drop other items into the list from the Finder. There are quite a few little bugs like this in PlayerPro.

griffin239
2003.04.17, 12:03 PM
I've posted some mods that have been working with PP since 1996.

Get your Mods Fix with ye olde mods (http://homepage.mac.com/igame3d/FileSharing1.html)

There are some of my home made and edited mods in there,
beware I have the musical
skills of the Blair Witch with a bag of marbles.

Funny registration code didn't work for me until I quit and the registration came up on quiting.

I haven't tried the editors yet, well not since 1997. But player pro is learnable fairly quickly, once you load your trackes in and assign them to the keyboard/piano you can then pretty much type out your notes while recording, go back in and fix up, copy and paste the good stuff by hand.

I have some better mods, but I converted them the MacMod Pro 6 Self contained apps years ago, and well, they turned to crud around Quicktime 4 or something.

If anyone edits the daylights out of PlayerPro, keep the editors in there as they are, optional, you don't need all of them open to use the app.

A note, SoundJam MP supported these mods, but iTunes is blissfully ignorant of them, a big goof on Apple's part. When MP3's came on the scene I was stunned, I really thought Mods were the way to go, Buy a CD with editable and mixable digital tracks, instead of being stuck with "this is what we produced this is all you get". I might still be buying CD's if they came with editable tracks, but I haven't made a CD purchase since 1999.

Perhaps PlayerPro development needs its own topic here at idevgames.com so we can keep track of its development besides this thread.

Double clicking a Mod doesn't seem to always open it in PlayerPro, drag it to the dock icon for PP.
You may have to adjust the volume on some mods, don't know why that is.

Anyone remember a Tron clone that opened up to a fat man on a bicycle for the old Mac OS?
Think it was called TRONISH.
It had a killer theme song with Tron samples, it was in the resource fork as a .mad resource,
I never could figure out how to extract it. "RUN THESE GUYS INTO YOUR JET WALLS!"
It rocked. I want it still.

amon-re
2003.04.18, 12:25 PM
Hey there. Amon-Re from PlayerPROLounge here. :)

Good to see that you're interested in PlayerPRO, but please note that spreading serials is still illegal! You can modify the code if you want, but you cannot spread any serials. PlayerPRO is still under contract with Quadmation. See the Opensource FAQ (http://playerprolounge.bedesign.be/news/full/playerpro_opensource_faq.html).

At last, if you're interested in PlayerPRO, we'd love to see you do more stuff with the code. If you are wanting to rewrite, enhance, or port PlayerPRO, you can always get help at the PlayerPROLounge Forums (http://playerprolounge.bedesign.be/iboard/). You're also allowed to visit the forums, even if you're not interested in the development. :P

Thanks for your interest in PlayerPRO!

--
amon-re

amon-re
2003.04.18, 12:30 PM
PlayerPROLounge can host modified PlayerPRO distributions as well. If you want to host something, you can drop us a mail (hosting@playerprolounge.bedesign.be).

--
amon-re

inio
2003.04.18, 02:13 PM
Originally posted by amon-re
Good to see that you're interested in PlayerPRO, but please note that spreading serials is still illegal!Those weren't serials, that was just selected output from public domain source code.

Frank C.
2003.04.18, 05:21 PM
In light of the dispute over the legality of the "selected output" I went ahead and recreated a Classic target and sent off new "hacked" binaries to Carlos.

I still think it's safer to use the codes... err... output, but this will at least give people a more morally black & white option.

I want to stress that the Classic build has not been thoroughly tested - playing/editing/saving/exporting worked for me, but I don't have the equipment to test the OMS and ASIO drivers. I had a hard time locating the OMS SDK, but eventually found one from 1998, so YMMV...

I can run through the details of re-creating the Classic target if anyone is interested - it mostly involved replacing CarbonLib with the Classic equivalents, adding OMS and ASIO drivers, and switching the prefix headers.

amon-re: If you would like to host this build on PlayerPROLounge please send me an email: pox AT planetquake DOT com (or just grab it from iDevGames once it's updated) I've already mentioned to Carlos that I felt the PPLounge community would be the best place for an organized assault on the source, but it would be nice if someone would shove it up on Sourceforge or similar CVS. Just my 2 cents on the matter.

Evercat
2003.04.21, 08:00 PM
Bah. Given the PP source is now in the public domain, keeping registration codes secret can serve no purpose whatsoever. The legality of it doesn't matter. We can use some common sense.

Carlos Camacho
2003.04.22, 01:12 AM
Ok, it is NOT an issue now as I have the new version posted to our site that Frank was kind enough to set up. Last night I tried it under Mac OS X and it worked like a charm. I think I can assume that Os 9 will be Ok too.

griffin239, I downloaded your MODs, and it seems that most of them were made by someone except for the 4 or so in the older mine (??) To that end (no disrespect to ya griffin239) but I would like to ask for a few other submissions. Short and pleasant and of course original. Email them to me. Maybe once I get 10 or so, I will take out the MODs included now and put our examples in there instead.

p.s. Anyone ever know what happened to the "other" trecker, perhaps called Sound Trekker for the Mac? Code out there?? Also, I'd like to see some links to some good modern MOD trackers for other platforms to get some ideas for PP.

Cheers

amon-re
2003.04.22, 11:23 AM
The OS 9 works as far as I've tested -- I prefer using my bought copy of PP, though :P.

Talking about other trackers...
There aren't many. PlayerPRO used to be the best... Sound Trecker is discontinued, as far as I know, and there's MikMod (mikmod.org (http://www.mikmod.org/) ), a MOD player, which plays other popular music files as well -- It runs on Mac, Win, DOS, Unix, Linux, BSD, everything you want. Worth checking out!

--
amon-re

Frank C.
2003.04.22, 03:14 PM
Originally posted by Camacho
...Also, I'd like to see some links to some good modern MOD trackers for other platforms to get some ideas for PP.
Not sure you can classify any tracker as "modern" as people seem to like the feel of old Amiga software for this purpose, but here goes:

http://psycle.pastnotecut.org/portal.php Home of the popular opensource tracker "Psycle"

http://www.skale.org/ Freeware Win32 tracker (pure pots/knobs and sliders kind of GUI)

http://www.soundtracker.org/ Opensource X11 tracker

http://www.renoise.com/ Nice looking shareware Win32 tracker, with a Mac version in development (they've got a big ad on the front page asking for more Mac devs)

There are actually loads more out there, but hardcore retro-type folks might prefer Amiga or C64 trackers running under emulation.

Leisure Suit Lurie
2003.06.09, 07:55 PM
p.s. Anyone ever know what happened to the "other" trecker, perhaps called Sound Trekker for the Mac? Code out there?? Also, I'd like to see some links to some good modern MOD trackers for other platforms to get some ideas for PP.

Cheers [/B]

There was also Meditor and MacMod Pro. I wish OctaMed had been ported. That was the greatest on the ol' Amiga.

Carlos Camacho
2003.06.09, 09:33 PM
YEAH! OctoMed. That would be great!

Any updates to the now open-source Player Pro?? I don't follow the mailing list.

amon-re
2003.06.10, 09:50 AM
Not many updates on PlayerPRO lately :(. I fear that nobody really wants to take a look at the PlayerPRO source and get rid of those bugs... :(

Maybe you guys can help :).

I've recently tried SoundTracker (soundtracker.org) on my Linux box but it doesn't run very well... :/ SoundTracker also runs under Apple's X11 stuff :).

Regards,

--
amon-re

Leisure Suit Lurie
2003.06.10, 01:12 PM
Originally posted by amon-re
Not many updates on PlayerPRO lately :(. I fear that nobody really wants to take a look at the PlayerPRO source and get rid of those bugs... :(

Maybe you guys can help :).

I've recently tried SoundTracker (soundtracker.org) on my Linux box but it doesn't run very well... :/ SoundTracker also runs under Apple's X11 stuff :).

Regards,

--
amon-re

Where can I get it for Apple's x11? I am too ******** to compile from the source. Is there a link? Can I do it through Fink?

amon-re
2003.06.10, 02:17 PM
No need to compile it :).

http://www.apple.com/macosx/x11/

:)

--
amon-re

Leisure Suit Lurie
2003.06.10, 05:37 PM
Originally posted by amon-re
No need to compile it :).

http://www.apple.com/macosx/x11/

:)

--
amon-re

No. I have x11 installed on my IMac. How do I get Soundtrecker to run on it?

amon-re
2003.06.13, 03:12 AM
Ahh. I guess just compile it. Download the source from soundtracker.org and try to compile it, it should work. I didn't try SoundTracker on my OS X box yet, just on Linux, so I can't say if it works or not.

If you are having problems, check the docs on the website... maybe they say something about that there. :)

--
amon-re

nickdabner
2003.06.30, 09:48 PM
Since playerpro is free and some people are actively looking at the source code, would somebody please wrap up the library functionality into an RB Plugin. The version done by essence software is old and wont import files.

The plugin SDK is available from www.realsoftware.com

Otherwise, you can tell me to go jump, but myself and other less-gifted programmers would really appreciate it.

regards,

Nick Dabner
iDevGames Realbasic Forum Moderator