whogben
2003.05.27, 02:39 PM
I think I've decided to make an above view network 2D space shooter with realtime 3D graphics, but I really have no idea of the other aspects of the game.
I am thinking of having multiple classes of ship, or some selectable inventory stuff before you play, anyone have ideas for ships/weapons/effects?
This will be a quick throw together, so please don't say accurate deflectionphysics taking into account the gravity of particles in a semi-vacuum enviorment while compensating the inconsistencies in fuel causing minute jitters in ship angle actuation. Whew. Simple features, like a vortex that sucks stuff in, or a grapple to attack enemy ships with, or cloaking... Thanks, Will.
I am thinking of having multiple classes of ship, or some selectable inventory stuff before you play, anyone have ideas for ships/weapons/effects?
This will be a quick throw together, so please don't say accurate deflectionphysics taking into account the gravity of particles in a semi-vacuum enviorment while compensating the inconsistencies in fuel causing minute jitters in ship angle actuation. Whew. Simple features, like a vortex that sucks stuff in, or a grapple to attack enemy ships with, or cloaking... Thanks, Will.