igame3d
2003.05.28, 09:54 PM
Last July Carlos dumped 512+ images on my server, i never got around to using them or usefully choosing them.
Someone questioned "How to do 3d game in 2d" last night and I went digging for a sprite before downloading from here. Well no sprite was found, but I managed to select 71 of Carlos' textures I liked, and made this demo to show them off.
iGame3D iDevGames Demo 1 (http://www.igame3d.com/beta/iGame3DiDevGameDemo.sit)
It first presents you with some instructions and the little "be patient" message, a click will continue on after that.
It may take nearly a minute to load the geometry and the 71 textures...after that:
W - forward
A - back
S- left
D- right
R - up
D- down
O - set objects to self illuminated (lux)
L - turn off lux, change the light randomly (tap this to find a nice lighting effect! 1 key will then modify ambient color with mouse axis)
\ - turns on the random demo mode, the lux, light and textures will change every 100 seconds or so, and the player spins backwards
minus key cycles backwards through the textures stopping at 1
plus key cycles forward stopping at 71
I think thats it. More to come.
If loading 71 textures zonks your machine I'll just have to get it to load textures as you choose them. So let me know, fairly easy to script, and a very quick update, if its necessary.
And remember be patient, even photoshop takes awhile to load 71 images! Not to mention about 2,000 polys.
Some of those textures really are cool.
EDIT- RezLib was missing! I fixed that right quick, sorry about that.
Someone questioned "How to do 3d game in 2d" last night and I went digging for a sprite before downloading from here. Well no sprite was found, but I managed to select 71 of Carlos' textures I liked, and made this demo to show them off.
iGame3D iDevGames Demo 1 (http://www.igame3d.com/beta/iGame3DiDevGameDemo.sit)
It first presents you with some instructions and the little "be patient" message, a click will continue on after that.
It may take nearly a minute to load the geometry and the 71 textures...after that:
W - forward
A - back
S- left
D- right
R - up
D- down
O - set objects to self illuminated (lux)
L - turn off lux, change the light randomly (tap this to find a nice lighting effect! 1 key will then modify ambient color with mouse axis)
\ - turns on the random demo mode, the lux, light and textures will change every 100 seconds or so, and the player spins backwards
minus key cycles backwards through the textures stopping at 1
plus key cycles forward stopping at 71
I think thats it. More to come.
If loading 71 textures zonks your machine I'll just have to get it to load textures as you choose them. So let me know, fairly easy to script, and a very quick update, if its necessary.
And remember be patient, even photoshop takes awhile to load 71 images! Not to mention about 2,000 polys.
Some of those textures really are cool.
EDIT- RezLib was missing! I fixed that right quick, sorry about that.