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igame3d
2003.05.28, 09:54 PM
Last July Carlos dumped 512+ images on my server, i never got around to using them or usefully choosing them.
Someone questioned "How to do 3d game in 2d" last night and I went digging for a sprite before downloading from here. Well no sprite was found, but I managed to select 71 of Carlos' textures I liked, and made this demo to show them off.

iGame3D iDevGames Demo 1 (http://www.igame3d.com/beta/iGame3DiDevGameDemo.sit)

It first presents you with some instructions and the little "be patient" message, a click will continue on after that.
It may take nearly a minute to load the geometry and the 71 textures...after that:

W - forward
A - back
S- left
D- right
R - up
D- down

O - set objects to self illuminated (lux)
L - turn off lux, change the light randomly (tap this to find a nice lighting effect! 1 key will then modify ambient color with mouse axis)
\ - turns on the random demo mode, the lux, light and textures will change every 100 seconds or so, and the player spins backwards

minus key cycles backwards through the textures stopping at 1
plus key cycles forward stopping at 71

I think thats it. More to come.
If loading 71 textures zonks your machine I'll just have to get it to load textures as you choose them. So let me know, fairly easy to script, and a very quick update, if its necessary.

And remember be patient, even photoshop takes awhile to load 71 images! Not to mention about 2,000 polys.

Some of those textures really are cool.

EDIT- RezLib was missing! I fixed that right quick, sorry about that.

AJ Infinity
2003.05.29, 07:43 PM
DL ing it now...I will tell you what I think when I finish.

DaFalcon
2003.05.30, 12:19 AM
... that's a looong download, AJ :D

Ben, I've been reading the Dev Diary. It is fun to see inside the dev process for iGame3D ;-) Reminds me of a few conversations I ("the artist") have had with Eric ("the programmer") for Snake Quest and other projects ;-)

igame3d
2003.05.30, 05:47 AM
AJ probably passed out from the hypnotizing effect of the demo mode (it makes me dizzy to watch a spinning screen).

Anything in particular you'd like to see in the dev diary?
I can't fathom what Tobi does when he is coding.
He's not the wordy writing type like I am, all his typing is code.

He will be working on in game file output from iGame3D soon, that way I'll be able to add a "I like this texture or lighting style" key to the demo and it will be a little more functional. It was built for me to pick and choose those textures, but I end up just going "oooooh aaah" and killing time.

As soon as Tobi gets a new Mac and installs Dev Tools, we are going to build a screen saver module that plays iGame3D levels like this one. A shame that will probably be after uDevGame, otherwise we could have that screen saver done fairly quick..replacing the textures with uDev screen shots would be a snap.

Tobi reported some problems with some of those textures on his iMac 400. Damn those 8mb video cards, damn them to hell. I only fixed the textures that I had trouble with (they were called .JPG and .GIF, which didn't jibe well), I didnt' actually open all those files to see what they had going on in them.

AJ Infinity
2003.05.30, 07:58 AM
>AJ probably passed out from the hypnotizing effect of the demo mode (it makes me dizzy to watch a spinning screen).

EXAAAACTLY!!!

igame3d
2003.05.31, 12:09 AM
Turns out that some of those textures are 512x512.
And therefore fail to load properly on low end video cards.

I didnt' want to modify Carlos' textures but I guess I might have to go back in for some surgery.

EDIT: discovered its the earth textures...see below.

OneSadCookie
2003.05.31, 01:27 AM
Even the Rage 128 can handle 1024x1024 textures. It seems unlikely that 512x512 would cause problems!

igame3d
2003.05.31, 01:37 AM
Nope, its the textures specifically, and on those low end cards. The problem does not reproduce on the 32 meg cards. I also didn't have the problem previously with a larger image on 16meg card, but then I wasn't loading 71 textures either.

Going to go see what I can on ye olde G3.

Hehe...Carlo's BigEarthMap.jpg is..are you ready?
30 by 15 inches
2160 x 1080
7.6 megs when uncompressed.

Thats a bit much....about the entire graphic cards memory if it uncompresses. Looks like its the whole series of earth textures that need to be SQUASHED.

But they are so good looking as is.

igame3d
2003.05.31, 02:00 AM
OK I've squeezed the trouble files down to 1024x1024.
still plenty more than necessary.

If you want to ever use these files, I suggest saving the old ones before replacing with these.
The files in question are.

Mas-Neg.jpg
EarthCloudsMask.jpg
BigearthMap.jpg
EarthLand.jpg

and you can get the squeezed version
HERE (http://homepage.mac.com/igame3d/CarlosResized.jpg)

At least there was only four of them.

Man, that demo just stuns me with the textures...
glad i don't have any shooting and "game play" going on to distract from just how good they look.

Damian
2003.05.31, 02:52 PM
Hey, for the texture archive...

keep the huge (7.6mb etc) ultra-high-res files, perhaps in an alternative archive file

They are too big for the cards in most of our macs, but before long the average mac will have a 64mb or 128mb card, so the big textures are viable if the game doesn't have a lot of other objects.

Just my 2c worth for the "Textures for Posterity" campaign.

igame3d
2003.05.31, 03:38 PM
Yeah definately didn't throw them out.
and right now the download has the high - res..and there is that separate download above.

Keep those files handy.