mars
2003.06.09, 09:56 PM
Hi all,
I've been a C4D user for some time now, and have just started looking at its exporting abilities.
Specifically, .obj files for use in a game. Now, using Karl Berg's Model Loader sample code (loads .obj files into a simple OpenGL setup), I find that C4D is munging up the model when exporting it.
The sample code loads and draws an .obj file as advertised, with all the normals correct. However, if I load the .obj file into C4D (7), then immediately export it (without changing it) to .obj format, the next time I run the code, I can see through to the backfaces of the model. So it looks like all the normals have been spazzed in the exporting.
Anyone know of a way to fix/stop this behaviour?
thanks.
I've been a C4D user for some time now, and have just started looking at its exporting abilities.
Specifically, .obj files for use in a game. Now, using Karl Berg's Model Loader sample code (loads .obj files into a simple OpenGL setup), I find that C4D is munging up the model when exporting it.
The sample code loads and draws an .obj file as advertised, with all the normals correct. However, if I load the .obj file into C4D (7), then immediately export it (without changing it) to .obj format, the next time I run the code, I can see through to the backfaces of the model. So it looks like all the normals have been spazzed in the exporting.
Anyone know of a way to fix/stop this behaviour?
thanks.